Spacing/spelling
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					 2 changed files with 10 additions and 10 deletions
				
			
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					@ -106,7 +106,7 @@ protected:
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	// FIXME: This should be a signal
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						// FIXME: This should be a signal
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	virtual void onGeometryChange(const Scene::Geometry &) {}
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						virtual void onGeometryChange(const Scene::Geometry &) {}
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	/* Compares to elements in terms of their display priority;
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						/* Compares two elements in terms of their display priority;
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	 * elements with lower priority are drawn earlier */
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						 * elements with lower priority are drawn earlier */
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	bool operator<(const SceneElement &o) const;
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						bool operator<(const SceneElement &o) const;
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					@ -37,26 +37,26 @@ namespace TileQuads
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{
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					{
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	/* Calculate needed quad counts */
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						/* Calculate needed quad counts */
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	int oneDimCount(int tileDimension,
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						int oneDimCount(int tileDimension,
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					int destDimension);
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						                int destDimension);
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	int twoDimCount(int tileW, int tileH,
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						int twoDimCount(int tileW, int tileH,
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					int destW, int destH);
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						                int destW, int destH);
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	/* Build tiling quads */
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						/* Build tiling quads */
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	int buildH(const IntRect &sourceRect,
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						int buildH(const IntRect &sourceRect,
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				int width, int x, int y,
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						           int width, int x, int y,
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				Vertex *verts);
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						           Vertex *verts);
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	int buildV(const IntRect &sourceRect,
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						int buildV(const IntRect &sourceRect,
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			   int height, int ox, int oy,
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						           int height, int ox, int oy,
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			   Vertex *verts);
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						           Vertex *verts);
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	int build(const IntRect &sourceRect,
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						int build(const IntRect &sourceRect,
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			  const IntRect &destRect,
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						          const IntRect &destRect,
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			  Vertex *verts);
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						          Vertex *verts);
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	/* Build a quad "frame" (see Window cursor_rect) */
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						/* Build a quad "frame" (see Window cursor_rect) */
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	int buildFrame(const IntRect &rect,
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						int buildFrame(const IntRect &rect,
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				   Vertex vert[36]);
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						               Vertex vert[36]);
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	int buildFrameSource(const IntRect &rect,
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						int buildFrameSource(const IntRect &rect,
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	                     Vertex vert[36]);
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						                     Vertex vert[36]);
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