Make changes for Emscripten
This commit is contained in:
parent
776564d583
commit
8c5db3a401
33 changed files with 5082 additions and 3720 deletions
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@ -22,7 +22,7 @@
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#ifndef ALUTIL_H
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#define ALUTIL_H
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#include <al.h>
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#include <AL/al.h>
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#include <SDL_audio.h>
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#include <assert.h>
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@ -210,7 +210,7 @@ struct ALStreamOpenHandler : FileSystem::OpenHandler
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: srcOps(&srcOps), looped(looped), source(0)
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{}
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bool tryRead(SDL_RWops &ops, const char *ext)
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bool tryRead(SDL_RWops &ops, const char *ext, const char *fullPath)
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{
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/* Copy this because we need to keep it around,
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* as we will continue reading data from it later */
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@ -241,9 +241,13 @@ struct BitmapOpenHandler : FileSystem::OpenHandler
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: surf(0)
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{}
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bool tryRead(SDL_RWops &ops, const char *ext)
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bool tryRead(SDL_RWops &ops, const char *ext, const char * fullPath)
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{
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#ifdef __EMSCRIPTEN__
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surf = IMG_Load(fullPath);
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#else
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surf = IMG_LoadTyped_RW(&ops, 1, ext);
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#endif
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return surf != 0;
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}
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};
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@ -254,9 +258,11 @@ Bitmap::Bitmap(const char *filename)
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shState->fileSystem().openRead(handler, filename);
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SDL_Surface *imgSurf = handler.surf;
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if (!imgSurf)
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if (!imgSurf) {
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printf("ERROR OCCURED LOADING IMAGE %s : %s\n", filename, SDL_GetError());
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throw Exception(Exception::SDLError, "Error loading image '%s': %s",
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filename, SDL_GetError());
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}
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p->ensureFormat(imgSurf, SDL_PIXELFORMAT_ABGR8888);
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@ -150,14 +150,9 @@ Config::Config()
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void Config::read(int argc, char *argv[])
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{
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gameFolder = "game";
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defScreenW = 640;
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defScreenH = 480;
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enableBlitting = true;
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smoothScaling = true;
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subImageFix = false;
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#if 0
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#undef PO_DESC
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#define PO_DESC(a, b, c) a = c;
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#define PO_DESC_ALL \
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PO_DESC(rgssVersion, int, 0) \
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PO_DESC(debugMode, bool, false) \
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@ -194,6 +189,19 @@ void Config::read(int argc, char *argv[])
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PO_DESC(pathCache, bool, true) \
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PO_DESC(useScriptNames, bool, false)
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PO_DESC_ALL;
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gameFolder = "game";
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fixedFramerate = -1;
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syncToRefreshrate = false;
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rgssVersion = 1;
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defScreenW = 640;
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defScreenH = 480;
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enableBlitting = false;
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#undef PO_DESC
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#undef PO_DESC_ALL
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#if 0
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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@ -29,9 +29,8 @@
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#include <SDL_touch.h>
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#include <SDL_rect.h>
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#include <al.h>
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#include <alc.h>
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#include <alext.h>
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#include <AL/al.h>
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#include <AL/alc.h>
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#include "sharedstate.h"
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#include "graphics.h"
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@ -41,18 +40,10 @@
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#include <string.h>
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typedef void (ALC_APIENTRY *LPALCDEVICEPAUSESOFT) (ALCdevice *device);
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typedef void (ALC_APIENTRY *LPALCDEVICERESUMESOFT) (ALCdevice *device);
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#define AL_DEVICE_PAUSE_FUN \
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AL_FUN(DevicePause, LPALCDEVICEPAUSESOFT) \
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AL_FUN(DeviceResume, LPALCDEVICERESUMESOFT)
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struct ALCFunctions
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{
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#define AL_FUN(name, type) type name;
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AL_DEVICE_PAUSE_FUN
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#undef AL_FUN
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} static alc;
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static void
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@ -62,13 +53,9 @@ initALCFunctions(ALCdevice *alcDev)
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return;
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Debug() << "ALC_SOFT_pause_device present";
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#define AL_FUN(name, type) alc. name = (type) alcGetProcAddress(alcDev, "alc" #name "SOFT");
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AL_DEVICE_PAUSE_FUN;
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#undef AL_FUN
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}
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#define HAVE_ALC_DEVICE_PAUSE alc.DevicePause
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#define HAVE_ALC_DEVICE_PAUSE false
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uint8_t EventThread::keyStates[];
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EventThread::JoyState EventThread::joyState;
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@ -112,13 +99,18 @@ void EventThread::process(RGSSThreadData &rtData)
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SDL_Window *win = rtData.window;
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UnidirMessage<Vec2i> &windowSizeMsg = rtData.windowSizeMsg;
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initALCFunctions(rtData.alcDev);
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static bool once = true;
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if (once) {
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initALCFunctions(rtData.alcDev);
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// XXX this function breaks input focus on OSX
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// XXX this function breaks input focus on OSX
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#ifndef __MACOSX__
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SDL_SetEventFilter(eventFilter, &rtData);
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SDL_SetEventFilter(eventFilter, &rtData);
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#endif
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once = false;
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}
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fullscreen = rtData.config.fullscreen;
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int toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;
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@ -159,13 +151,8 @@ void EventThread::process(RGSSThreadData &rtData)
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SettingsMenu *sMenu = 0;
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while (true)
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while (SDL_PollEvent(&event))
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{
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if (!SDL_WaitEvent(&event))
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{
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Debug() << "EventThread: Event error";
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break;
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}
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if (sMenu && sMenu->onEvent(event))
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{
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@ -459,11 +446,13 @@ void EventThread::process(RGSSThreadData &rtData)
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break;
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}
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#ifndef __EMSCRIPTEN__
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/* Just in case */
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rtData.syncPoint.resumeThreads();
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if (SDL_JoystickGetAttached(js))
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SDL_JoystickClose(js);
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#endif
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delete sMenu;
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}
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@ -477,8 +466,10 @@ int EventThread::eventFilter(void *data, SDL_Event *event)
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case SDL_APP_WILLENTERBACKGROUND :
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Debug() << "SDL_APP_WILLENTERBACKGROUND";
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#if HAVE_ALC_DEVICE_PAUSE
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if (HAVE_ALC_DEVICE_PAUSE)
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alc.DevicePause(rtData.alcDev);
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#endif
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rtData.syncPoint.haltThreads();
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@ -495,8 +486,10 @@ int EventThread::eventFilter(void *data, SDL_Event *event)
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case SDL_APP_DIDENTERFOREGROUND :
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Debug() << "SDL_APP_DIDENTERFOREGROUND";
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#if HAVE_ALC_DEVICE_PAUSE
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if (HAVE_ALC_DEVICE_PAUSE)
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alc.DeviceResume(rtData.alcDev);
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#endif
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rtData.syncPoint.resumeThreads();
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@ -593,18 +586,11 @@ void EventThread::requestShowCursor(bool mode)
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SDL_PushEvent(&event);
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}
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#include <stdio.h>
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void EventThread::showMessageBox(const char *body, int flags)
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{
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msgBoxDone.clear();
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SDL_Event event;
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event.user.code = flags;
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event.user.data1 = strdup(body);
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event.type = usrIdStart + REQUEST_MESSAGEBOX;
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SDL_PushEvent(&event);
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/* Keep repainting screen while box is open */
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shState->graphics().repaintWait(msgBoxDone);
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printf(body);
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/* Prevent endless loops */
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resetInputStates();
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}
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@ -625,7 +625,7 @@ openReadEnumCB(void *d, const char *dirpath, const char *filename)
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const char *ext = findExt(filename);
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if (data.handler.tryRead(data.ops, ext))
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if (data.handler.tryRead(data.ops, ext, fullPath))
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data.stopSearching = true;
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++data.matchCount;
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@ -678,11 +678,15 @@ void FileSystem::openRead(OpenHandler &handler, const char *filename)
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PHYSFS_enumerate(dir, openReadEnumCB, &data);
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}
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if (data.physfsError)
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if (data.physfsError) {
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printf("PHYSFS ERROR %s\n", filename);
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throw Exception(Exception::PHYSFSError, "PhysFS: %s", data.physfsError);
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}
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if (data.matchCount == 0)
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if (data.matchCount == 0) {
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printf("NO SUCH FILE %s\n", filename);
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throw Exception(Exception::NoFileError, "%s", filename);
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}
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}
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void FileSystem::openReadRaw(SDL_RWops &ops,
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* After this function returns, ops becomes invalid, so don't take
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* references to it. Instead, copy the structure without closing
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* if you need to further read from it later. */
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virtual bool tryRead(SDL_RWops &ops, const char *ext) = 0;
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virtual bool tryRead(SDL_RWops &ops, const char *ext, const char *fullPath) = 0;
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};
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void openRead(OpenHandler &handler,
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/* Does not perform extension supplementing */
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bool exists(const char *filename);
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private:
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FileSystemPrivate *p;
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};
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@ -13,8 +13,12 @@
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#elif __WINDOWS__
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#define FLUID_LIB "fluidsynth.dll"
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#else
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#ifdef __EMSCRIPTEN__
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#define FLUID_LIB "fluidsynth.bc"
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#else
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#error "platform not recognized"
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#endif
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#endif
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struct FluidFunctions fluid;
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void initFluidFunctions()
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{
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#ifdef __EMSCRIPTEN__
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goto fail;
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#endif
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#ifdef SHARED_FLUID
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#define FLUID_FUN(name, type) \
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@ -418,6 +418,10 @@ struct FPSLimiter
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private:
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void delayTicks(uint64_t ticks)
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{
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#ifdef __EMSCRIPTEN__
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return;
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#endif
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#if defined(HAVE_NANOSLEEP)
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struct timespec req;
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uint64_t nsec = ticks / tickFreqNS;
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@ -751,6 +755,7 @@ void Graphics::transition(int duration,
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/* We need to clean up transMap properly before
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* a possible longjmp, so we manually test for
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* shutdown/reset here */
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if (p->threadData->rqTerm)
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{
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glState.blend.pop();
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34
src/main.cpp
34
src/main.cpp
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@ -19,7 +19,7 @@
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <alc.h>
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#include <AL/alc.h>
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#include <SDL.h>
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#include <SDL_image.h>
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@ -111,11 +111,6 @@ int rgssThreadFun(void *userdata)
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printGLInfo();
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bool vsync = conf.vsync || conf.syncToRefreshrate;
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SDL_GL_SetSwapInterval(vsync ? 1 : 0);
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GLDebugLogger dLogger;
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/* Setup AL context */
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ALCcontext *alcCtx = alcCreateContext(threadData->alcDev, 0);
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@ -145,6 +140,7 @@ int rgssThreadFun(void *userdata)
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/* Start script execution */
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scriptBinding->execute();
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#ifndef __EMSCRIPTEN__
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threadData->rqTermAck.set();
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threadData->ethread->requestTerminate();
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@ -152,6 +148,10 @@ int rgssThreadFun(void *userdata)
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alcDestroyContext(alcCtx);
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SDL_GL_DeleteContext(glCtx);
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#endif
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bool vsync = conf.vsync || conf.syncToRefreshrate;
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SDL_GL_SetSwapInterval(vsync ? 1 : 0);
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return 0;
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}
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@ -239,7 +239,11 @@ int main(int argc, char *argv[])
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assert(conf.rgssVersion >= 1 && conf.rgssVersion <= 3);
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printRgssVersion(conf.rgssVersion);
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#ifdef __EMSCRIPTEN__
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int imgFlags = 0;
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#else
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int imgFlags = IMG_INIT_PNG | IMG_INIT_JPG;
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#endif
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if (IMG_Init(imgFlags) != imgFlags)
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{
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showInitError(std::string("Error initializing SDL_image: ") + SDL_GetError());
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@ -324,13 +328,19 @@ int main(int argc, char *argv[])
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/* Load and post key bindings */
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rtData.bindingUpdateMsg.post(loadBindings(conf));
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/* Start RGSS thread */
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SDL_Thread *rgssThread =
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SDL_CreateThread(rgssThreadFun, "rgss", &rtData);
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/* Start event processing */
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eventThread.process(rtData);
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#ifdef __EMSCRIPTEN__
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::rgssThreadFun(&rtData);
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printf("Exiting main function\n");
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return 0;
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#endif
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/* Start RGSS thread */
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rgssThreadFun(&rtData);
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return 0;
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/* Request RGSS thread to stop */
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rtData.rqTerm.set();
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@ -350,8 +360,8 @@ int main(int argc, char *argv[])
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/* If RGSS thread ack'd request, wait for it to shutdown,
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* otherwise abandon hope and just end the process as is. */
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if (rtData.rqTermAck)
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SDL_WaitThread(rgssThread, 0);
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if (rtData.rqTermAck);
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// SDL_WaitThread(rgssThread, 0);
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else
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.windowTitle.c_str(),
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"The RGSS script seems to be stuck and mkxp will now force quit", win);
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@ -23,7 +23,8 @@
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#include "boost-hash.h"
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#include <stdint.h>
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#include <string.h>
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#include <string>
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#include <cstring>
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struct RGSS_entryData
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{
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@ -293,7 +294,8 @@ processDirectories(RGSS_archiveData *data, BoostSet<std::string> &topLevel,
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if (slash)
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nameBuf[i] = '\0';
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topLevel.insert(nameBuf);
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std::string nameBufStr(nameBuf);
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topLevel.insert(nameBufStr);
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if (slash)
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nameBuf[i] = '/';
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@ -639,3 +641,4 @@ const PHYSFS_Archiver RGSS3_Archiver =
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RGSS_stat,
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RGSS_closeArchive
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};
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@ -1,7 +1,10 @@
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#ifndef SDLUTIL_H
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#define SDLUTIL_H
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#ifndef __EMSCRIPTEN__
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#include <SDL_atomic.h>
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#endif
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#include <SDL_thread.h>
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#include <SDL_rwops.h>
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@ -17,21 +20,37 @@ struct AtomicFlag
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void set()
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{
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#ifdef __EMSCRIPTEN__
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atom = true;
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#else
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SDL_AtomicSet(&atom, 1);
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#endif
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}
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void clear()
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{
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#ifdef __EMSCRIPTEN__
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atom = false;
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#else
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SDL_AtomicSet(&atom, 0);
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#endif
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}
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operator bool() const
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{
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#ifdef __EMSCRIPTEN__
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return atom;
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#else
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return SDL_AtomicGet(&atom);
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#endif
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}
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private:
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#ifdef __EMSCRIPTEN__
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bool atom = false;
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#else
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mutable SDL_atomic_t atom;
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#endif
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};
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template<class C, void (C::*func)()>
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@ -263,16 +263,13 @@ void SharedState::bindTex()
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void SharedState::ensureTexSize(int minW, int minH, Vec2i ¤tSizeOut)
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{
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if (minW > p->globalTexW)
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{
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p->globalTexDirty = true;
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p->globalTexW = findNextPow2(minW);
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}
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minW = findNextPow2(minW); minH = findNextPow2(minH);
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if (minH > p->globalTexH)
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if (minW != p->globalTexW || minH != p->globalTexH)
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{
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p->globalTexW = minW;
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p->globalTexH = minH;
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p->globalTexDirty = true;
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p->globalTexH = findNextPow2(minH);
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}
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currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
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||||
|
@ -280,22 +277,12 @@ void SharedState::ensureTexSize(int minW, int minH, Vec2i ¤tSizeOut)
|
|||
|
||||
TEXFBO &SharedState::gpTexFBO(int minW, int minH)
|
||||
{
|
||||
bool needResize = false;
|
||||
minW = findNextPow2(minW); minH = findNextPow2(minH);
|
||||
|
||||
if (minW > p->gpTexFBO.width)
|
||||
{
|
||||
p->gpTexFBO.width = findNextPow2(minW);
|
||||
needResize = true;
|
||||
}
|
||||
|
||||
if (minH > p->gpTexFBO.height)
|
||||
{
|
||||
p->gpTexFBO.height = findNextPow2(minH);
|
||||
needResize = true;
|
||||
}
|
||||
|
||||
if (needResize)
|
||||
if (minW != p->gpTexFBO.width || minH != p->gpTexFBO.height)
|
||||
{
|
||||
p->gpTexFBO.width = minW;
|
||||
p->gpTexFBO.height = minH;
|
||||
TEX::bind(p->gpTexFBO.tex);
|
||||
TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
|
||||
}
|
||||
|
|
|
@ -192,7 +192,7 @@ struct SoundOpenHandler : FileSystem::OpenHandler
|
|||
: buffer(0)
|
||||
{}
|
||||
|
||||
bool tryRead(SDL_RWops &ops, const char *ext)
|
||||
bool tryRead(SDL_RWops &ops, const char *ext, const char *fullPath)
|
||||
{
|
||||
Sound_Sample *sample = Sound_NewSample(&ops, ext, 0, STREAM_BUF_SIZE);
|
||||
|
||||
|
|
|
@ -388,29 +388,16 @@ struct WindowPrivate
|
|||
|
||||
void ensureBaseTexReady()
|
||||
{
|
||||
/* Make sure texture is big enough */
|
||||
int newW = baseTex.width;
|
||||
int newH = baseTex.height;
|
||||
bool resizeNeeded = false;
|
||||
/* Make sure texture is properly sized */
|
||||
int newW = findNextPow2(size.x);
|
||||
int newH = findNextPow2(size.y);
|
||||
|
||||
if (size.x > baseTex.width)
|
||||
if (newW != baseTex.width || newH != baseTex.height)
|
||||
{
|
||||
newW = findNextPow2(size.x);
|
||||
resizeNeeded = true;
|
||||
shState->texPool().release(baseTex);
|
||||
baseTex = shState->texPool().request(newW, newH);
|
||||
baseTexDirty = true;
|
||||
}
|
||||
if (size.y > baseTex.height)
|
||||
{
|
||||
newH = findNextPow2(size.y);
|
||||
resizeNeeded = true;
|
||||
}
|
||||
|
||||
if (!resizeNeeded)
|
||||
return;
|
||||
|
||||
shState->texPool().release(baseTex);
|
||||
baseTex = shState->texPool().request(newW, newH);
|
||||
|
||||
baseTexDirty = true;
|
||||
}
|
||||
|
||||
void redrawBaseTex()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue