Remove unnecessary allocations
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					 1 changed files with 4 additions and 8 deletions
				
			
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					@ -287,6 +287,8 @@ struct InputPrivate
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	/* Collective binding array */
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						/* Collective binding array */
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	QVector<Binding*> bindings;
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						QVector<Binding*> bindings;
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						ButtonState stateArray[Input::buttonCodeSize*2];
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	ButtonState *states;
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						ButtonState *states;
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	ButtonState *statesOld;
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						ButtonState *statesOld;
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					@ -311,8 +313,8 @@ struct InputPrivate
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		initJsBindings();
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							initJsBindings();
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		initMsBindings();
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							initMsBindings();
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		states    = new ButtonState[Input::buttonCodeSize];
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							states    = stateArray;
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		statesOld = new ButtonState[Input::buttonCodeSize];
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							statesOld = stateArray + Input::buttonCodeSize;
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		/* Clear buffers */
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							/* Clear buffers */
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		clearBuffer();
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							clearBuffer();
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					@ -328,12 +330,6 @@ struct InputPrivate
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		dir8Data.active = 0;
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							dir8Data.active = 0;
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	}
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						}
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	~InputPrivate()
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	{
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		delete[] states;
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		delete[] statesOld;
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	}
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	inline ButtonState &getStateCheck(int code)
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						inline ButtonState &getStateCheck(int code)
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	{
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						{
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		int index;
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							int index;
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