Implement animated flash tiles in Tilemap
Flash tiles start with an alpha of 60, which ramps up to 120 in 16 frames and 4 steps, then ramps down again over the same period.
This commit is contained in:
parent
9e63fb6b64
commit
7a6c05bba0
7 changed files with 70 additions and 6 deletions
1
mkxp.pro
1
mkxp.pro
|
@ -96,6 +96,7 @@ EMBED = shader/transSimple.frag \
|
|||
shader/simple.frag \
|
||||
shader/simpleColor.frag \
|
||||
shader/simpleAlpha.frag \
|
||||
shader/flashMap.frag \
|
||||
shader/simple.vert \
|
||||
shader/simpleColor.vert \
|
||||
shader/sprite.vert \
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue