Implement animated flash tiles in Tilemap

Flash tiles start with an alpha of 60, which ramps up to 120
in 16 frames and 4 steps, then ramps down again over the same period.
This commit is contained in:
Jonas Kulla 2013-09-23 08:27:28 +02:00
parent 9e63fb6b64
commit 7a6c05bba0
7 changed files with 70 additions and 6 deletions

View file

@ -96,6 +96,7 @@ EMBED = shader/transSimple.frag \
shader/simple.frag \
shader/simpleColor.frag \
shader/simpleAlpha.frag \
shader/flashMap.frag \
shader/simple.vert \
shader/simpleColor.vert \
shader/sprite.vert \