Implement RGSS2 Tilemap class (TilemapVX)

This commit is contained in:
Jonas Kulla 2014-08-15 13:59:28 +02:00
parent 3717609142
commit 7790bd6c2c
12 changed files with 1797 additions and 9 deletions

View file

@ -197,17 +197,23 @@ EMBED = \
RGSS2 {
HEADERS += \
src/windowvx.h
src/windowvx.h \
src/tilemapvx.h \
src/tileatlasvx.h
SOURCES += \
src/vorbissource.cpp \
src/windowvx.cpp
src/windowvx.cpp \
src/tilemapvx.cpp \
src/tileatlasvx.cpp \
src/autotilesvx.cpp
EMBED += \
shader/blur.frag \
shader/blurH.vert \
shader/blurV.vert \
shader/simpleMatrix.vert
shader/simpleMatrix.vert \
shader/tilemapvx.vert
}
MIDI {
@ -318,7 +324,8 @@ BINDING_MRI {
RGSS2 {
SOURCES += \
binding-mri/windowvx-binding.cpp
binding-mri/windowvx-binding.cpp \
binding-mri/tilemapvx-binding.cpp
}
}