gl-util.h: Unify function qualifier use

This commit is contained in:
Jonas Kulla 2014-12-24 05:35:37 +01:00
parent 35077793a0
commit 725af97e7b
1 changed files with 20 additions and 20 deletions

View File

@ -61,43 +61,43 @@ namespace TEX
return id; return id;
} }
inline void del(ID id) static inline void del(ID id)
{ {
gl.DeleteTextures(1, &id.gl); gl.DeleteTextures(1, &id.gl);
} }
inline void bind(ID id) static inline void bind(ID id)
{ {
gl.BindTexture(GL_TEXTURE_2D, id.gl); gl.BindTexture(GL_TEXTURE_2D, id.gl);
} }
inline void unbind() static inline void unbind()
{ {
bind(ID(0)); bind(ID(0));
} }
inline void uploadImage(GLsizei width, GLsizei height, const void *data, GLenum format) static inline void uploadImage(GLsizei width, GLsizei height, const void *data, GLenum format)
{ {
gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_BYTE, data); gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_BYTE, data);
} }
inline void uploadSubImage(GLint x, GLint y, GLsizei width, GLsizei height, const void *data, GLenum format) static inline void uploadSubImage(GLint x, GLint y, GLsizei width, GLsizei height, const void *data, GLenum format)
{ {
gl.TexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, format, GL_UNSIGNED_BYTE, data); gl.TexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, format, GL_UNSIGNED_BYTE, data);
} }
inline void allocEmpty(GLsizei width, GLsizei height) static inline void allocEmpty(GLsizei width, GLsizei height)
{ {
gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
} }
inline void setRepeat(bool mode) static inline void setRepeat(bool mode)
{ {
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE); gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE);
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE); gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE);
} }
inline void setSmooth(bool mode) static inline void setSmooth(bool mode)
{ {
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mode ? GL_LINEAR : GL_NEAREST); gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mode ? GL_LINEAR : GL_NEAREST);
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mode ? GL_LINEAR : GL_NEAREST); gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mode ? GL_LINEAR : GL_NEAREST);
@ -117,27 +117,27 @@ namespace FBO
return id; return id;
} }
inline void del(ID id) static inline void del(ID id)
{ {
gl.DeleteFramebuffers(1, &id.gl); gl.DeleteFramebuffers(1, &id.gl);
} }
inline void bind(ID id) static inline void bind(ID id)
{ {
gl.BindFramebuffer(GL_FRAMEBUFFER, id.gl); gl.BindFramebuffer(GL_FRAMEBUFFER, id.gl);
} }
inline void unbind() static inline void unbind()
{ {
bind(ID(0)); bind(ID(0));
} }
inline void setTarget(TEX::ID target, unsigned colorAttach = 0) static inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
{ {
gl.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0); gl.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
} }
inline void clear() static inline void clear()
{ {
gl.Clear(GL_COLOR_BUFFER_BIT); gl.Clear(GL_COLOR_BUFFER_BIT);
} }
@ -148,7 +148,7 @@ struct GenericBO
{ {
DEF_GL_ID DEF_GL_ID
inline static ID gen() static inline ID gen()
{ {
ID id; ID id;
gl.GenBuffers(1, &id.gl); gl.GenBuffers(1, &id.gl);
@ -156,32 +156,32 @@ struct GenericBO
return id; return id;
} }
inline static void del(ID id) static inline void del(ID id)
{ {
gl.DeleteBuffers(1, &id.gl); gl.DeleteBuffers(1, &id.gl);
} }
inline static void bind(ID id) static inline void bind(ID id)
{ {
gl.BindBuffer(target, id.gl); gl.BindBuffer(target, id.gl);
} }
inline static void unbind() static inline void unbind()
{ {
bind(ID(0)); bind(ID(0));
} }
inline static void uploadData(GLsizeiptr size, const GLvoid *data, GLenum usage = GL_STATIC_DRAW) static inline void uploadData(GLsizeiptr size, const GLvoid *data, GLenum usage = GL_STATIC_DRAW)
{ {
gl.BufferData(target, size, data, usage); gl.BufferData(target, size, data, usage);
} }
inline static void uploadSubData(GLintptr offset, GLsizeiptr size, const GLvoid *data) static inline void uploadSubData(GLintptr offset, GLsizeiptr size, const GLvoid *data)
{ {
gl.BufferSubData(target, offset, size, data); gl.BufferSubData(target, offset, size, data);
} }
inline static void allocEmpty(GLsizeiptr size, GLenum usage = GL_STATIC_DRAW) static inline void allocEmpty(GLsizeiptr size, GLenum usage = GL_STATIC_DRAW)
{ {
uploadData(size, 0, usage); uploadData(size, 0, usage);
} }