EventThread: Track touch state (maximum 4 fingers)

This commit is contained in:
Jonas Kulla 2015-01-03 19:18:52 +01:00
parent 146e0294b4
commit 7003039e56
2 changed files with 55 additions and 16 deletions

View file

@ -26,6 +26,7 @@
#include <SDL_messagebox.h>
#include <SDL_timer.h>
#include <SDL_thread.h>
#include <SDL_touch.h>
#include "sharedstate.h"
#include "graphics.h"
@ -34,17 +35,10 @@
#include <string.h>
uint8_t EventThread::keyStates[] = { false };
EventThread::JoyState EventThread::joyState =
{
{ 0 }, { 0 }, { false }
};
EventThread::MouseState EventThread::mouseState =
{
0, 0, false, { false }
};
uint8_t EventThread::keyStates[];
EventThread::JoyState EventThread::joyState;
EventThread::MouseState EventThread::mouseState;
EventThread::TouchState EventThread::touchState;
/* User event codes */
enum
@ -111,6 +105,11 @@ void EventThread::process(RGSSThreadData &rtData)
bool resetting = false;
int winW, winH;
int i;
SDL_GetWindowSize(win, &winW, &winH);
SettingsMenu *sMenu = 0;
while (true)
@ -140,7 +139,11 @@ void EventThread::process(RGSSThreadData &rtData)
switch (event.window.event)
{
case SDL_WINDOWEVENT_SIZE_CHANGED :
windowSizeMsg.post(Vec2i(event.window.data1, event.window.data2));
winW = event.window.data1;
winH = event.window.data2;
windowSizeMsg.post(Vec2i(winW, winH));
resetInputStates();
break;
case SDL_WINDOWEVENT_ENTER :
@ -318,7 +321,30 @@ void EventThread::process(RGSSThreadData &rtData)
mouseState.x = event.motion.x;
mouseState.y = event.motion.y;
break;
case SDL_FINGERDOWN :
if (event.tfinger.fingerId >= MAX_FINGERS)
break;
i = event.tfinger.fingerId;
touchState.fingers[i].down = true;
case SDL_FINGERMOTION :
if (event.tfinger.fingerId >= MAX_FINGERS)
break;
i = event.tfinger.fingerId;
touchState.fingers[i].x = event.tfinger.x * winW;
touchState.fingers[i].y = event.tfinger.y * winH;
break;
case SDL_FINGERUP :
if (event.tfinger.fingerId >= MAX_FINGERS)
break;
i = event.tfinger.fingerId;
memset(&touchState.fingers[i], 0, sizeof(touchState.fingers[0]));
break;
default :
@ -395,6 +421,7 @@ void EventThread::resetInputStates()
memset(&keyStates, 0, sizeof(keyStates));
memset(&joyState, 0, sizeof(joyState));
memset(&mouseState.buttons, 0, sizeof(mouseState.buttons));
memset(&touchState, 0, sizeof(touchState));
}
void EventThread::setFullscreen(SDL_Window *win, bool mode)