Bitmap#blt: Clamp source rect to source bitmap bounds
RGSS allows the source rectangle in both `blt` and `stretch_blt` to lie outside the source bitmap bounds (treating the missing data as (0, 0, 0, 0)) and to be inverted (in which case the blitted image is also inverted). This commit only hanldes a corner case that arises in the game "Last Scenario"; emulating the full RGSS behavior is however desirable.
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2 changed files with 14 additions and 2 deletions
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@ -49,7 +49,7 @@ public:
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IntRect rect() const;
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void blt(int x, int y,
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const Bitmap &source, const IntRect &rect,
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const Bitmap &source, IntRect rect,
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int opacity = 255);
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void stretchBlt(const IntRect &destRect,
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