SharedState: Throw exception on errors (and handle them)
First up: throw if chdir(gameFolder) fails.
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parent
9759e52b3c
commit
680e407a38
18
src/main.cpp
18
src/main.cpp
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@ -33,6 +33,7 @@
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#include "eventthread.h"
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#include "debuglogger.h"
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#include "debugwriter.h"
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#include "exception.h"
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#include "binding.h"
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@ -100,6 +101,7 @@ int rgssThreadFun(void *userdata)
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{
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rgssThreadError(threadData, "Error initializing glew");
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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@ -114,6 +116,7 @@ int rgssThreadFun(void *userdata)
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{
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rgssThreadError(threadData, "At least OpenGL 2.0 is required");
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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@ -125,6 +128,7 @@ int rgssThreadFun(void *userdata)
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rgssThreadError(threadData, std::string("Required GL extension \"")
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+ reqExt[i] + "\" not present");
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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}
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@ -140,6 +144,7 @@ int rgssThreadFun(void *userdata)
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{
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rgssThreadError(threadData, "Error opening OpenAL device");
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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@ -150,12 +155,25 @@ int rgssThreadFun(void *userdata)
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rgssThreadError(threadData, "Error creating OpenAL context");
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alcCloseDevice(alcDev);
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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alcMakeContextCurrent(alcCtx);
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try
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{
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SharedState::initInstance(threadData);
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}
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catch (const Exception &exc)
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{
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rgssThreadError(threadData, exc.msg);
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alcDestroyContext(alcCtx);
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alcCloseDevice(alcDev);
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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/* Start script execution */
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scriptBinding->execute();
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@ -35,6 +35,7 @@
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#include "global-ibo.h"
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#include "quad.h"
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#include "binding.h"
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#include "exception.h"
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#include <unistd.h>
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#include <stdio.h>
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@ -93,8 +94,13 @@ struct SharedStatePrivate
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{
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if (!config.gameFolder.empty())
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{
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int unused = chdir(config.gameFolder.c_str());
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(void) unused;
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int result = chdir(config.gameFolder.c_str());
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if (result != 0)
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throw Exception(Exception::MKXPError,
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"Unable to switch into gameFolder '%s'",
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config.gameFolder.c_str());
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fileSystem.addPath(".");
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}
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@ -139,14 +145,31 @@ struct SharedStatePrivate
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void SharedState::initInstance(RGSSThreadData *threadData)
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{
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/* This section is tricky because of dependencies:
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* SharedState depends on GlobalIBO existing,
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* Font depends on SharedState existing */
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globalIBO = new GlobalIBO();
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globalIBO->ensureSize(1);
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SharedState *state = new SharedState(threadData);
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SharedState::instance = 0;
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Font *defaultFont = 0;
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SharedState::instance = state;
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try
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{
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SharedState::instance = new SharedState(threadData);
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defaultFont = new Font();
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}
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catch (const Exception &exc)
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{
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delete globalIBO;
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delete SharedState::instance;
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delete defaultFont;
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state->p->defaultFont = new Font();
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throw exc;
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}
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SharedState::instance->p->defaultFont = defaultFont;
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}
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void SharedState::finiInstance()
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@ -106,6 +106,9 @@ struct SharedState
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void checkShutdown();
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static SharedState *instance;
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/* This function will throw an Exception instance
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* on initialization error */
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static void initInstance(RGSSThreadData *threadData);
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static void finiInstance();
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