Debug mode instantly starts game
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					 1 changed files with 9 additions and 3 deletions
				
			
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					@ -33,6 +33,12 @@ class Scene_Title
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    $tr.translate_database
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					    $tr.translate_database
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    # Make system object
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					    # Make system object
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    $game_system = Game_System.new
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					    $game_system = Game_System.new
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					    # Skip title screen if debug mode
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					    if $DEBUG
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					      $game_map.update
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					      $scene = Scene_Map.new
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					      return
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					    end
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    # Make title graphic
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					    # Make title graphic
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    @sprite = Sprite.new
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					    @sprite = Sprite.new
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    @sprite.bitmap = RPG::Cache.title($data_system.title_name)
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					    @sprite.bitmap = RPG::Cache.title($data_system.title_name)
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					@ -58,7 +64,7 @@ class Scene_Title
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    Audio.me_stop
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					    Audio.me_stop
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    Audio.bgs_stop
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					    Audio.bgs_stop
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    # Execute transition
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					    # Execute transition
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    Graphics.transition($DEBUG ? 0 : 40)
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					    Graphics.transition(40)
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    # Main loop
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					    # Main loop
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    loop do
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					    loop do
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      # Update game screen
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					      # Update game screen
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					@ -81,8 +87,8 @@ class Scene_Title
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    @menu.dispose
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					    @menu.dispose
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    @cursor.bitmap.dispose
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					    @cursor.bitmap.dispose
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    @cursor.dispose
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					    @cursor.dispose
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    Audio.bgm_fade($DEBUG ? 0 : 60)
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					    Audio.bgm_fade(60)
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    Graphics.transition($DEBUG ? 0 : 60)
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					    Graphics.transition(60)
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    # Run automatic change for BGM and BGS set with map
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					    # Run automatic change for BGM and BGS set with map
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    $game_map.autoplay
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					    $game_map.autoplay
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  end
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					  end
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