Started on light viewport, reorganized viewports
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@ -9,18 +9,22 @@ class Spriteset_Map
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Object Initialization
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# * Object Initialization
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def initialize
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def initialize(spriteset = nil)
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# Make viewports
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# Make viewports
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@viewport1 = Viewport.new(0, 0, 640, 480)
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@viewport = Viewport.new(0, 0, 640, 480)
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@viewport2 = Viewport.new(0, 0, 640, 480)
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@viewport3 = Viewport.new(0, 0, 640, 480)
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@viewport2.z = 200
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@viewport3.z = 5000
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@viewport_particles = Viewport.new(0, 0, 640, 480)
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@viewport_bg = Viewport.new(0, 0, 640, 480)
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@viewport_bg = Viewport.new(0, 0, 640, 480)
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@viewport_pics = Viewport.new(0, 0, 640, 480)
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@viewport_particles = Viewport.new(0, 0, 640, 480)
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@viewport_lights = Viewport.new(0, 0, 640, 480)
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@viewport_flash = Viewport.new(0, 0, 640, 480)
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@viewport_bg.z = -500
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@viewport_bg.z = -500
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@viewport_lights.z = 200
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@viewport_pics.z = 500
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@viewport_flash.z = 5000
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# Make tilemap
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# Make tilemap
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@tilemap = Tilemap.new(@viewport1)
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@tilemap = Tilemap.new(@viewport)
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if $game_map.tileset_name == "blank"
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if $game_map.tileset_name == "blank"
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@tilemap.tileset = nil
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@tilemap.tileset = nil
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else
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else
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@ -33,27 +37,27 @@ class Spriteset_Map
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@tilemap.map_data = $game_map.data
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@tilemap.map_data = $game_map.data
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@tilemap.priorities = $game_map.priorities
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@tilemap.priorities = $game_map.priorities
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# Make panorama plane
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# Make panorama plane
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@panorama = Plane.new(@viewport1)
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@panorama = Plane.new(@viewport)
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@panorama.z = -1000
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@panorama.z = -1000
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# Make fog plane
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# Make fog plane
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@fog = Plane.new(@viewport1)
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@fog = Plane.new(@viewport)
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@fog.z = 3000
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@fog.z = 3000
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# Make character sprites
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# Make character sprites
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@character_sprites = []
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@character_sprites = []
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for i in $game_map.events.keys.sort
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for i in $game_map.events.keys.sort
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sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
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sprite = Sprite_Character.new(@viewport, $game_map.events[i])
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@character_sprites.push(sprite)
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@character_sprites.push(sprite)
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end
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end
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$game_followers.each do |follower|
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$game_followers.each do |follower|
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@character_sprites.push(Sprite_Character.new(@viewport1, follower))
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@character_sprites.push(Sprite_Character.new(@viewport, follower))
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end
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end
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@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
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@character_sprites.push(Sprite_Character.new(@viewport, $game_player))
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# Make weather
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# Make weather
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@weather = RPG::Weather.new(@viewport1)
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@weather = RPG::Weather.new(@viewport)
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# Make picture sprites
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# Make picture sprites
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@picture_sprites = []
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@picture_sprites = []
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for i in 1..50
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for i in 1..50
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@picture_sprites.push(Sprite_Picture.new(@viewport2,
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@picture_sprites.push(Sprite_Picture.new(@viewport_pics,
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$game_screen.pictures[i]))
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$game_screen.pictures[i]))
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end
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end
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# Make timer sprite
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# Make timer sprite
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@ -92,19 +96,20 @@ class Spriteset_Map
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# Dispose of timer sprite
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# Dispose of timer sprite
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@timer_sprite.dispose
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@timer_sprite.dispose
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# Dispose of viewports
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# Dispose of viewports
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@viewport1.dispose
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@viewport.dispose
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@viewport2.dispose
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@viewport_pics.dispose
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@viewport3.dispose
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@viewport_particles.dispose
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@viewport_particles.dispose
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@viewport_bg.dispose
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@viewport_bg.dispose
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@viewport_lights.dispose
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@viewport_flash.dispose
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end
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end
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Follower operations
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# * Follower operations
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def add_follower(follower)
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def add_follower(follower)
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@character_sprites.pop.dispose
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@character_sprites.pop.dispose
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@character_sprites.push(Sprite_Character.new(@viewport1, follower))
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@character_sprites.push(Sprite_Character.new(@viewport, follower))
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@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
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@character_sprites.push(Sprite_Character.new(@viewport, $game_player))
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end
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end
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def remove_follower(follower)
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def remove_follower(follower)
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@character_sprites.reverse_each do |spr|
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@character_sprites.reverse_each do |spr|
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@ -227,12 +232,12 @@ class Spriteset_Map
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# Update timer sprite
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# Update timer sprite
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@timer_sprite.update
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@timer_sprite.update
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# Set screen color tone and shake position
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# Set screen color tone and shake position
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@viewport1.tone = $game_screen.tone
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@viewport.tone = $game_screen.tone
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@viewport1.ox = $game_screen.shake
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@viewport.ox = $game_screen.shake
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# Set screen flash color
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# Set screen flash color
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@viewport3.color = $game_screen.flash_color
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@viewport_flash.color = $game_screen.flash_color
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# Update viewports
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# Update viewports
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@viewport1.update
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@viewport.update
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@viewport3.update
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@viewport_flash.update
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end
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end
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end
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end
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