Move shell.html to extra
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2 changed files with 1 additions and 1 deletions
298
extra/shell.html
Normal file
298
extra/shell.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<script src="js/localforage.min.js"></script>
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<script src="gameasync/mapping.js"></script>
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<title>MKXP</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: black;
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height: 100vh
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}
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#main {
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height: 100%;
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width: 100%;
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}
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#canvas {
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padding: 0;
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margin: 0 auto;
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display: block;
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border: 0px none;
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background-color: black;
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height: 100%;
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}
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#spinner {
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position: fixed;
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bottom: 40px;
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left: 20px;
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opacity: 0.5;
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}
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.spinner {
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height: 25px;
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width: 25px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid white;
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border-right: 10px solid white;
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border-bottom: 10px solid white;
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border-top: 10px solid transparent;
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border-radius: 100%;
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background-color: transparent;
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#fullscreen {
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position: fixed;
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bottom: 20px;
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right: 20px;
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opacity: 0.5;
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cursor: pointer;
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}
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#fullscreen:hover {
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opacity: 1;
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}
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#fullscreen > svg {
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height: 25px;
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width: 25px;
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}
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#progress {
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background-color: white;
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opacity: 0.6;
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position: fixed;
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bottom: 0; left: 0;
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color: black;
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padding: 3px 10px;
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border-top-right-radius: 5px;
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}
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</style>
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</head>
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<body>
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<div id="main">
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<div style="overflow:visible;" id="spinner">
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<div class="spinner"></div>
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</div>
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<div id="progress">Loading ...</div>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1 width="640" height="480"></canvas>
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</div>
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<div onclick="fullscreen()" id="fullscreen">
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 1000 1000" enable-background="new 0 0 1000 1000" xml:space="preserve">
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<g>
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<path fill="white" d="M947.4,9.8H707.6c-23.6,0-42.7,19.2-42.7,42.8l98.5,98.8L644.5,270.3c-11.9,11.9-17.9,27.5-17.9,43.1s6,31.2,17.9,43.1c23.8,23.8,62.4,23.8,86.3,0l118.7-118.7l97.9,98.3c23.6,0,42.6-19.2,42.6-42.8V52.5C990,29,971,9.8,947.4,9.8L947.4,9.8z"/>
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<path fill="white" d="M947.2,664.7l-100.4,100l-121-121c-23.9-23.9-62.4-23.9-86.3,0c-23.8,23.8-23.8,62.4,0,86.2l121,120.9l-96.7,96.4c0,23.6,19.2,42.6,42.8,42.6h240.7c23.6,0,42.8-19,42.8-42.6V707.4C990,683.7,970.8,664.7,947.2,664.7L947.2,664.7z"/>
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<path fill="white" d="M238.1,150.9L336.4,53c0-23.6-19.3-42.6-42.8-42.6H52.9c-23.6,0-42.8,19-42.8,42.6v239.7c0,23.6,19.2,42.7,42.8,42.7l98.9-98.4l122.1,122c11.9,12,27.5,17.9,43,17.9c15.7,0,31.2-6,43.2-17.9c23.7-23.7,23.7-62.4,0-86.1L238.1,150.9L238.1,150.9z"/>
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<path fill="white" d="M312.1,602.7L151.5,763.3L52.7,664C29.2,664,10,683.2,10,706.8v240.7c0,23.6,19.2,42.8,42.7,42.8h239.8c23.5,0,42.6-19.2,42.6-42.8l-97.4-97.9l160.7-160.7c23.9-23.9,23.9-62.4,0-86.3C374.6,578.9,336,578.9,312.1,602.7L312.1,602.7z"/>
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</g>
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</svg>
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</div>
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<script type='text/javascript'>
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var namespace = 'kne';
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var wTitle = 'KN_E'
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window.saveFile = function(filename) {
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const buf = FS.readFile('/game/' + filename);
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const b64 = btoa(String.fromCharCode.apply(null, buf));
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localforage.setItem(namespace + filename, b64);
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localforage.getItem(namespace, function(err, res) {
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if (err || !res) res = {};
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res[filename] = 1;
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localforage.setItem(namespace, res);
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});
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};
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var loadFiles = function() {
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localforage.getItem(namespace, function(err, res) {
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if (err || !res) return;
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const keys = Object.keys(res);
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console.log('Locally stored savefiles', keys);
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keys.forEach((key) => {
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localforage.getItem(namespace + key, (err, res) => {
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if (err) return;
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const buf = new Uint8Array(atob(res).split('').map((c) => c.charCodeAt(0)));
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FS.writeFile('/game/' + key, buf);
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});
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});
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});
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}
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var createDummies = function() {
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// Base directory
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FS.mkdir('/game');
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// Create dummy objects
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Object.values(mapping).forEach((file) => {
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// Get filename
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const filename = '/game/' + file.split("?")[0];
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// Check if folder
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if (file.endsWith('h=')) {
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return FS.mkdir(filename);
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}
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// Create dummy file
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FS.writeFile(filename, '1');
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});
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};
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var Module = {
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preRun: [createDummies],
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postRun: [loadFiles],
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noAudioDecoding: true,
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print: (function() {
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return function(text) {
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console.log(text);
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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}
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};
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window.setBusy = function() {
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document.getElementById('spinner').style.opacity = "0.5";
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};
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window.setNotBusy = function() {
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document.getElementById('spinner').style.opacity = "0";
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};
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function fullscreen() {
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document.getElementById('main').requestFullscreen();
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}
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window.onerror = function() {
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console.error("An error occured!")
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};
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window.fileLoadedAsync = function(file) {
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document.title = wTitle;
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if (!(/.*Map.*rxdata/i.test(file))) return;
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fetch('preload/' + file + '.json')
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.then(function(response) {
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return response.json();
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})
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.then(function(jsonResponse) {
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jsonResponse.forEach((f) => {
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const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
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if (!url) return;
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// Preload the asset
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setTimeout(() => {
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fetch('gameasync/' + url).then().catch();
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}, 1000);
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});
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});
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};
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var hideTimer = 0;
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function getLazyAsset(url, filename, callback) {
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const xhr = new XMLHttpRequest();
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const pdiv = document.getElementById("progress");
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let showTimer = 0;
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let abortTimer = 0;
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const retry = () => {
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xhr.abort();
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getLazyAsset(url, filename, callback);
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}
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xhr.onreadystatechange = function() {
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if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
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pdiv.innerHTML = `${filename} - done`;
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hideTimer = setTimeout(() => {
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pdiv.style.opacity = '0';
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hideTimer = 0;
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}, 500);
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callback();
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clearTimeout(showTimer);
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clearTimeout(abortTimer);
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}
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}
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xhr.onprogress = function (event) {
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const loaded = Math.round(event.loaded / 1024);
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const total = Math.round(event.total / 1024);
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pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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clearTimeout(abortTimer);
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abortTimer = setTimeout(retry, 3000);
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};
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xhr.open('GET', url);
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xhr.send();
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pdiv.innerHTML = `${filename} - starting`;
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showTimer = setTimeout(() => {
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pdiv.style.opacity = '0.5';
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}, 100);
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abortTimer = setTimeout(retry, 3000);
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if (hideTimer) {
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clearTimeout(hideTimer);
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hideTimer = 0;
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}
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}
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document.title = wTitle;
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</script>
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<script>
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// Load wasm then initialize
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setTimeout(() => {
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getLazyAsset('mkxp.wasm', 'Game engine', () => {
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const s = document.createElement('script');
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s.setAttribute('src', 'mkxp.js');
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document.body.appendChild(s);
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});
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}, 500);
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</script>
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<!-- {{{ SCRIPT }}} -->
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</body>
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</html>
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