Lazy load bitmap map
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@ -37,7 +37,6 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
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// Check if already loaded
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if (window.fileAsyncCache.hasOwnProperty(mappingKey)) return callback();
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console.log('load', mappingKey);
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// Show spinner
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if (!bitmap && window.setBusy) window.setBusy();
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@ -183,7 +182,6 @@ function preloadList(jsonArray) {
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// Preload the asset
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FS.createPreloadedFile(path, filename, "gameasync/" + mappingValue, true, true, function() {
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window.fileAsyncCache[mappingKey] = 1;
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console.log('preload', mappingKey);
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}, console.error, false, false, () => {
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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});
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@ -9,7 +9,6 @@
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<script src="js/drive.js"></script>
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<script src="js/dpad.js"></script>
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<script src="gameasync/mapping.js"></script>
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<script src="gameasync/bitmap-map.js"></script>
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<title>MKXP</title>
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<style>
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@ -238,8 +237,15 @@
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const s = document.createElement('script');
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s.setAttribute('src', 'mkxp.js');
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document.body.appendChild(s);
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getLazyAsset('gameasync/bitmap-map.js', 'Primary assets', () => {
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const s = document.createElement('script');
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s.setAttribute('src', 'gameasync/bitmap-map.js');
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document.body.appendChild(s);
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});
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});
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}, 200);
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var bitmapSizeMapping = {};
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if (!is_touch_device()) {
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document.getElementById('dpad').style.display = 'none';
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