GLMeta: Eliminate redundant parameter
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2d31d08fa6
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61849a9158
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@ -175,9 +175,9 @@ void blitSource(TEXFBO &source)
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}
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}
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}
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}
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void blitRectangle(const IntRect &src, const Vec2i &dstPos, bool smooth)
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void blitRectangle(const IntRect &src, const Vec2i &dstPos)
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{
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{
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blitRectangle(src, IntRect(dstPos.x, dstPos.y, src.w, src.h), smooth);
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blitRectangle(src, IntRect(dstPos.x, dstPos.y, src.w, src.h), false);
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}
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}
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void blitRectangle(const IntRect &src, const IntRect &dst, bool smooth)
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void blitRectangle(const IntRect &src, const IntRect &dst, bool smooth)
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@ -68,8 +68,7 @@ void vaoUnbind(VAO &vao);
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void blitBegin(TEXFBO &target);
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void blitBegin(TEXFBO &target);
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void blitBeginScreen(const Vec2i &size);
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void blitBeginScreen(const Vec2i &size);
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void blitSource(TEXFBO &source);
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void blitSource(TEXFBO &source);
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void blitRectangle(const IntRect &src, const Vec2i &dstPos,
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void blitRectangle(const IntRect &src, const Vec2i &dstPos);
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bool smooth = false);
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void blitRectangle(const IntRect &src, const IntRect &dst,
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void blitRectangle(const IntRect &src, const IntRect &dst,
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bool smooth = false);
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bool smooth = false);
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void blitEnd();
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void blitEnd();
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