overhauled input symbols to be more gamepad-friendly
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3b64e7871b
commit
5f99c595af
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@ -128,19 +128,16 @@ static buttonCodes[] =
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{ "RIGHT", Input::Right },
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{ "RIGHT", Input::Right },
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{ "UP", Input::Up },
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{ "UP", Input::Up },
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{ "A", Input::A },
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{ "ACTION", Input::Action },
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{ "B", Input::B },
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{ "CANCEL", Input::Cancel },
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{ "C", Input::C },
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{ "MENU", Input::Menu },
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{ "X", Input::X },
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{ "ITEMS", Input::Items },
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{ "Y", Input::Y },
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{ "RUN", Input::Run },
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{ "Z", Input::Z },
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{ "DEACTIVATE", Input::Deactivate },
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{ "L", Input::L },
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{ "L", Input::L },
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{ "R", Input::R },
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{ "R", Input::R },
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{ "SHIFT", Input::Shift },
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{ "CTRL", Input::Ctrl },
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{ "ALT", Input::Alt },
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{ "F5", Input::F5 },
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{ "F5", Input::F5 },
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{ "F6", Input::F6 },
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{ "F6", Input::F6 },
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{ "F7", Input::F7 },
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{ "F7", Input::F7 },
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@ -205,12 +205,6 @@ struct MsBinding : public Binding
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/* Not rebindable */
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/* Not rebindable */
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static const KbBindingData staticKbBindings[] =
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static const KbBindingData staticKbBindings[] =
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{
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{
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{ SDL_SCANCODE_LSHIFT, Input::Shift },
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{ SDL_SCANCODE_RSHIFT, Input::Shift },
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{ SDL_SCANCODE_LCTRL, Input::Ctrl },
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{ SDL_SCANCODE_RCTRL, Input::Ctrl },
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{ SDL_SCANCODE_LALT, Input::Alt },
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{ SDL_SCANCODE_RALT, Input::Alt },
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{ SDL_SCANCODE_F5, Input::F5 },
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{ SDL_SCANCODE_F5, Input::F5 },
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{ SDL_SCANCODE_F6, Input::F6 },
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{ SDL_SCANCODE_F6, Input::F6 },
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{ SDL_SCANCODE_F7, Input::F7 },
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{ SDL_SCANCODE_F7, Input::F7 },
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11
src/input.h
11
src/input.h
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@ -34,11 +34,14 @@ public:
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Down = 2, Left = 4, Right = 6, Up = 8,
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Down = 2, Left = 4, Right = 6, Up = 8,
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A = 11, B = 12, C = 13,
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Action = 11,
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X = 14, Y = 15, Z = 16,
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Cancel = 12,
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L = 17, R = 18,
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Menu = 13,
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Items = 14,
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Run = 15,
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Deactivate = 16,
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Shift = 21, Ctrl = 22, Alt = 23,
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L = 17, R = 18,
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F5 = 25, F6 = 26, F7 = 27, F8 = 28, F9 = 29,
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F5 = 25, F6 = 26, F7 = 27, F8 = 28, F9 = 29,
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@ -75,24 +75,25 @@ static const KbBindingData defaultKbBindings[] =
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{ SDL_SCANCODE_L, Input::Right },
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{ SDL_SCANCODE_L, Input::Right },
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{ SDL_SCANCODE_K, Input::Up },
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{ SDL_SCANCODE_K, Input::Up },
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{ SDL_SCANCODE_J, Input::Down },
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{ SDL_SCANCODE_J, Input::Down },
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{ SDL_SCANCODE_Z, Input::C },
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{ SDL_SCANCODE_Z, Input::Action },
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{ SDL_SCANCODE_SPACE, Input::C },
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{ SDL_SCANCODE_SPACE, Input::Action },
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{ SDL_SCANCODE_RETURN, Input::C },
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{ SDL_SCANCODE_RETURN, Input::Action },
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{ SDL_SCANCODE_X, Input::B },
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{ SDL_SCANCODE_X, Input::Cancel },
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{ SDL_SCANCODE_ESCAPE, Input::B },
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{ SDL_SCANCODE_A, Input::Menu },
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{ SDL_SCANCODE_KP_0, Input::B },
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{ SDL_SCANCODE_ESCAPE, Input::Menu },
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{ SDL_SCANCODE_LSHIFT, Input::A },
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{ SDL_SCANCODE_KP_0, Input::Menu },
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{ SDL_SCANCODE_LCTRL, Input::X },
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{ SDL_SCANCODE_S, Input::Items },
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{ SDL_SCANCODE_LSHIFT, Input::Run },
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{ SDL_SCANCODE_LCTRL, Input::Deactivate },
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{ SDL_SCANCODE_Q, Input::L },
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{ SDL_SCANCODE_W, Input::R },
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};
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};
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static elementsN(defaultKbBindings);
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static elementsN(defaultKbBindings);
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static const JsBindingData defaultJsBindings[] =
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static const JsBindingData defaultJsBindings[] =
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{
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{
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{ 0, Input::C },
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{ 0, Input::Action },
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{ 1, Input::B },
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{ 2, Input::A },
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{ 3, Input::X },
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};
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};
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static elementsN(defaultJsBindings);
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static elementsN(defaultJsBindings);
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@ -148,7 +149,7 @@ BDescVec genDefaultBindings()
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return d;
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return d;
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}
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}
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#define FORMAT_VER 2
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#define FORMAT_VER 3
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struct Header
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struct Header
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{
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{
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@ -210,10 +211,13 @@ static bool verifyDesc(const BindingDesc &desc)
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{
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{
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Input::None,
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Input::None,
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Input::Down, Input::Left, Input::Right, Input::Up,
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Input::Down, Input::Left, Input::Right, Input::Up,
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Input::A, Input::B, Input::C,
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Input::Action,
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Input::X, Input::Y, Input::Z,
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Input::Cancel,
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Input::Menu,
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Input::Items,
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Input::Run,
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Input::Deactivate,
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Input::L, Input::R,
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Input::L, Input::R,
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Input::Shift, Input::Ctrl, Input::Alt,
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Input::F5, Input::F6, Input::F7, Input::F8, Input::F9
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Input::F5, Input::F6, Input::F7, Input::F8, Input::F9
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};
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};
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@ -37,7 +37,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <assert.h>
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#include <assert.h>
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const Vec2i winSize(700, 316);
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const Vec2i winSize(700, 500);
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const uint8_t cBgNorm = 50;
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const uint8_t cBgNorm = 50;
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const uint8_t cBgDark = 20;
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const uint8_t cBgDark = 20;
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@ -62,13 +62,18 @@ struct VButton
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} static const vButtons[] =
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} static const vButtons[] =
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{
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{
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BTN_STRING(Up),
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BTN_STRING(Up),
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BTN_STRING(Down),
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BTN_STRING(Left),
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BTN_STRING(Left),
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BTN_STRING(Action),
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BTN_STRING(Cancel),
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BTN_STRING(Menu),
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BTN_STRING(L),
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BTN_STRING(Down),
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BTN_STRING(Right),
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BTN_STRING(Right),
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{ Input::C, "Action" },
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BTN_STRING(Run),
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{ Input::B, "Menu" },
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BTN_STRING(Deactivate),
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{ Input::A, "Run/Misc" },
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BTN_STRING(Items),
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{ Input::X, "Deactivate" },
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BTN_STRING(R),
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};
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};
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static elementsN(vButtons);
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static elementsN(vButtons);
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@ -516,7 +521,6 @@ struct SettingsMenuPrivate
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}
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}
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dupWarnLabel.setVisible(haveDup);
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dupWarnLabel.setVisible(haveDup);
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infoLabel.setVisible(!haveDup);
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}
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}
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void redraw()
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void redraw()
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@ -962,7 +966,7 @@ SettingsMenu::SettingsMenu(RGSSThreadData &rtData)
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p->rgb = p->winSurf->format;
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p->rgb = p->winSurf->format;
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const size_t layoutW = 2;
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const size_t layoutW = 2;
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const size_t layoutH = 4;
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const size_t layoutH = 6;
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assert(layoutW*layoutH == vButtonsN);
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assert(layoutW*layoutH == vButtonsN);
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const int bWidgetW = winSize.x / layoutW;
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const int bWidgetW = winSize.x / layoutW;
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@ -1005,10 +1009,10 @@ SettingsMenu::SettingsMenu(RGSSThreadData &rtData)
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/* Labels */
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/* Labels */
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const char *info = "Use left click to bind a slot, right click to clear its binding";
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const char *info = "Use left click to bind a slot, right click to clear its binding";
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p->infoLabel = Label(p, IntRect(112 + 32, buttonY + 8, winSize.x, 16), info, cText, cText, cText);
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p->infoLabel = Label(p, IntRect(16, 16, winSize.x, 16), info, cText, cText, cText);
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const char *warn = "Warning: Same physical key bound to multiple slots";
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const char *warn = "Warning: Same physical key bound to multiple slots";
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p->dupWarnLabel = Label(p, IntRect(112 + 32, buttonY + 8, winSize.x, 16), warn, 255, 0, 0);
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p->dupWarnLabel = Label(p, IntRect(16, 40, winSize.x, 16), warn, 255, 0, 0);
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p->widgets.push_back(&p->infoLabel);
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p->widgets.push_back(&p->infoLabel);
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p->widgets.push_back(&p->dupWarnLabel);
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p->widgets.push_back(&p->dupWarnLabel);
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