EventThread: Properly allocate SDL user event codes
This commit is contained in:
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0a336ea315
commit
5f16eef273
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@ -45,19 +45,35 @@ EventThread::MouseState EventThread::mouseState =
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0, 0, { false }
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0, 0, { false }
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};
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};
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/* User event codes */
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enum
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enum
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{
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{
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REQUEST_FIRST = SDL_USEREVENT,
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REQUEST_TERMINATION,
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REQUEST_TERMINATION,
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REQUEST_SETFULLSCREEN,
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REQUEST_SETFULLSCREEN,
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REQUEST_WINRESIZE,
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REQUEST_WINRESIZE,
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REQUEST_MESSAGEBOX,
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REQUEST_MESSAGEBOX,
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REQUEST_SETCURSORVISIBLE,
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REQUEST_SETCURSORVISIBLE,
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UPDATE_FPS
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UPDATE_FPS,
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EVENT_COUNT
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};
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};
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static uint32_t usrId[EVENT_COUNT];
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bool EventThread::allocUserEvents()
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{
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uint32_t first = SDL_RegisterEvents(EVENT_COUNT);
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if (first == (uint32_t) -1)
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return false;
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for (size_t i = 0; i < EVENT_COUNT; ++i)
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usrId[i] = first + i;
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return true;
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}
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EventThread::EventThread()
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EventThread::EventThread()
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: fullscreen(false),
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: fullscreen(false),
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showCursor(false)
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showCursor(false)
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@ -144,7 +160,6 @@ void EventThread::process(RGSSThreadData &rtData)
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break;
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break;
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case SDL_QUIT :
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case SDL_QUIT :
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case REQUEST_TERMINATION :
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terminate = true;
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terminate = true;
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Debug() << "EventThread termination requested";
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Debug() << "EventThread termination requested";
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@ -198,49 +213,6 @@ void EventThread::process(RGSSThreadData &rtData)
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keyStates[event.key.keysym.scancode] = true;
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keyStates[event.key.keysym.scancode] = true;
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break;
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break;
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case REQUEST_SETFULLSCREEN :
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setFullscreen(win, static_cast<bool>(event.user.code));
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break;
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case REQUEST_WINRESIZE :
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SDL_SetWindowSize(win, event.window.data1, event.window.data2);
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break;
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case REQUEST_MESSAGEBOX :
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SDL_ShowSimpleMessageBox(event.user.code,
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rtData.config.game.title.c_str(),
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(const char*) event.user.data1, win);
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free(event.user.data1);
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msgBoxDone = true;
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break;
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case REQUEST_SETCURSORVISIBLE :
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showCursor = event.user.code;
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updateCursorState(cursorInWindow);
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break;
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case UPDATE_FPS :
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if (!fps.displaying)
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break;
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snprintf(buffer, sizeof(buffer), "%s - %d FPS",
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rtData.config.game.title.c_str(), event.user.code);
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/* Updating the window title in fullscreen
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* mode seems to cause flickering */
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if (fullscreen)
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{
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strncpy(pendingTitle, buffer, sizeof(pendingTitle));
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havePendingTitle = true;
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break;
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}
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SDL_SetWindowTitle(win, buffer);
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break;
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case SDL_KEYUP :
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case SDL_KEYUP :
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keyStates[event.key.keysym.scancode] = false;
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keyStates[event.key.keysym.scancode] = false;
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break;
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break;
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@ -285,6 +257,55 @@ void EventThread::process(RGSSThreadData &rtData)
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mouseState.y = event.motion.y;
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mouseState.y = event.motion.y;
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break;
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break;
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default :
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/* Handle user events */
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if (event.type == usrId[REQUEST_TERMINATION])
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{
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terminate = true;
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Debug() << "EventThread termination requested";
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}
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else if (event.type == usrId[REQUEST_SETFULLSCREEN])
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{
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setFullscreen(win, static_cast<bool>(event.user.code));
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}
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else if (event.type == usrId[REQUEST_WINRESIZE])
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{
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SDL_SetWindowSize(win, event.window.data1, event.window.data2);
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}
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else if (event.type == usrId[REQUEST_MESSAGEBOX])
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{
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SDL_ShowSimpleMessageBox(event.user.code,
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rtData.config.game.title.c_str(),
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(const char*) event.user.data1, win);
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free(event.user.data1);
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msgBoxDone = true;
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}
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else if (event.type == usrId[REQUEST_SETCURSORVISIBLE])
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{
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showCursor = event.user.code;
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updateCursorState(cursorInWindow);
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}
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else if (event.type == usrId[UPDATE_FPS])
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{
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if (!fps.displaying)
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break;
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snprintf(buffer, sizeof(buffer), "%s - %d FPS",
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rtData.config.game.title.c_str(), event.user.code);
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/* Updating the window title in fullscreen
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* mode seems to cause flickering */
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if (fullscreen)
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{
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strncpy(pendingTitle, buffer, sizeof(pendingTitle));
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havePendingTitle = true;
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break;
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}
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SDL_SetWindowTitle(win, buffer);
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}
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}
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}
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if (terminate)
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if (terminate)
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@ -300,7 +321,7 @@ void EventThread::cleanup()
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SDL_Event event;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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while (SDL_PollEvent(&event))
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{
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{
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if (event.type == REQUEST_MESSAGEBOX)
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if (event.type == usrId[REQUEST_MESSAGEBOX])
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{
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{
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free(event.user.data1);
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free(event.user.data1);
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}
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}
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@ -332,7 +353,7 @@ void EventThread::updateCursorState(bool inWindow)
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void EventThread::requestTerminate()
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void EventThread::requestTerminate()
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{
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{
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SDL_Event event;
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SDL_Event event;
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event.type = REQUEST_TERMINATION;
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event.type = usrId[REQUEST_TERMINATION];
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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@ -342,7 +363,7 @@ void EventThread::requestFullscreenMode(bool mode)
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return;
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return;
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SDL_Event event;
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SDL_Event event;
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event.type = REQUEST_SETFULLSCREEN;
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event.type = usrId[REQUEST_SETFULLSCREEN];
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event.user.code = static_cast<Sint32>(mode);
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event.user.code = static_cast<Sint32>(mode);
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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@ -350,7 +371,7 @@ void EventThread::requestFullscreenMode(bool mode)
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void EventThread::requestWindowResize(int width, int height)
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void EventThread::requestWindowResize(int width, int height)
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{
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{
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SDL_Event event;
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SDL_Event event;
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event.type = REQUEST_WINRESIZE;
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event.type = usrId[REQUEST_WINRESIZE];
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event.window.data1 = width;
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event.window.data1 = width;
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event.window.data2 = height;
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event.window.data2 = height;
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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@ -359,7 +380,7 @@ void EventThread::requestWindowResize(int width, int height)
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void EventThread::requestShowCursor(bool mode)
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void EventThread::requestShowCursor(bool mode)
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{
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{
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SDL_Event event;
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SDL_Event event;
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event.type = REQUEST_SETCURSORVISIBLE;
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event.type = usrId[REQUEST_SETCURSORVISIBLE];
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event.user.code = mode;
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event.user.code = mode;
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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@ -371,7 +392,7 @@ void EventThread::showMessageBox(const char *body, int flags)
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SDL_Event event;
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SDL_Event event;
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event.user.code = flags;
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event.user.code = flags;
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event.user.data1 = strdup(body);
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event.user.data1 = strdup(body);
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event.type = REQUEST_MESSAGEBOX;
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event.type = usrId[REQUEST_MESSAGEBOX];
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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/* Keep repainting screen while box is open */
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/* Keep repainting screen while box is open */
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@ -424,6 +445,6 @@ void EventThread::notifyFrame()
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SDL_Event event;
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SDL_Event event;
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event.user.code = avgFPS;
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event.user.code = avgFPS;
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event.user.type = UPDATE_FPS;
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event.user.type = usrId[UPDATE_FPS];
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SDL_PushEvent(&event);
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SDL_PushEvent(&event);
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}
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}
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@ -61,6 +61,8 @@ public:
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static MouseState mouseState;
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static MouseState mouseState;
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static bool allocUserEvents();
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EventThread();
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EventThread();
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void process(RGSSThreadData &rtData);
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void process(RGSSThreadData &rtData);
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@ -234,6 +234,13 @@ int main(int, char *argv[])
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return 0;
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return 0;
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}
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}
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if (!EventThread::allocUserEvents())
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{
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Debug() << "Error allocating SDL user events";
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return 0;
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}
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/* set working directory */
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/* set working directory */
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char *dataDir = SDL_GetBasePath();
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char *dataDir = SDL_GetBasePath();
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if (dataDir)
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if (dataDir)
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