Use fopen with binary mode everywhere (for Windows compat)
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f7a3e3c5d2
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@ -192,7 +192,7 @@ static void
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runCustomScript(mrb_state *mrb, mrbc_context *ctx, const char *filename)
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runCustomScript(mrb_state *mrb, mrbc_context *ctx, const char *filename)
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{
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{
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/* Execute custom script */
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/* Execute custom script */
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FILE *f = fopen(filename, "r");
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FILE *f = fopen(filename, "rb");
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if (!f)
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if (!f)
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{
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{
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@ -217,7 +217,7 @@ static void
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runMrbFile(mrb_state *mrb, const char *filename)
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runMrbFile(mrb_state *mrb, const char *filename)
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{
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{
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/* Execute compiled script */
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/* Execute compiled script */
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FILE *f = fopen(filename, "r");
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FILE *f = fopen(filename, "rb");
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if (!f)
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if (!f)
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{
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{
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@ -178,7 +178,7 @@ static bool writeBindings(const BDescVec &d, const std::string &dir,
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char path[1024];
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char path[1024];
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buildPath(dir, rgssVersion, path, sizeof(path));
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buildPath(dir, rgssVersion, path, sizeof(path));
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FILE *f = fopen(path, "w");
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FILE *f = fopen(path, "wb");
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if (!f)
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if (!f)
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return false;
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return false;
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@ -263,7 +263,7 @@ static bool readBindings(BDescVec &out, const std::string &dir,
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char path[1024];
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char path[1024];
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buildPath(dir, rgssVersion, path, sizeof(path));
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buildPath(dir, rgssVersion, path, sizeof(path));
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FILE *f = fopen(path, "r");
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FILE *f = fopen(path, "rb");
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if (!f)
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if (!f)
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return false;
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return false;
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@ -125,7 +125,7 @@ struct SharedStatePrivate
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std::string archPath = defGameArchive();
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std::string archPath = defGameArchive();
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/* Check if a game archive exists */
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/* Check if a game archive exists */
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FILE *tmp = fopen(archPath.c_str(), "r");
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FILE *tmp = fopen(archPath.c_str(), "rb");
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if (tmp)
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if (tmp)
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{
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{
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fileSystem.addPath(archPath.c_str());
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fileSystem.addPath(archPath.c_str());
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@ -66,7 +66,7 @@ findNextPow2(int start)
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inline bool readFile(const char *path,
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inline bool readFile(const char *path,
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std::string &out)
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std::string &out)
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{
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{
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FILE *f = fopen(path, "r");
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FILE *f = fopen(path, "rb");
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if (!f)
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if (!f)
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return false;
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return false;
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