Don't unnecessarily expose internal constant
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ad63c962c6
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@ -31,7 +31,7 @@
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#include <vector>
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#include <string.h>
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const int Input::buttonCodeSize = 24;
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#define BUTTON_CODE_COUNT 24
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struct ButtonState
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{
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@ -285,7 +285,7 @@ struct InputPrivate
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/* Collective binding array */
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std::vector<Binding*> bindings;
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ButtonState stateArray[Input::buttonCodeSize*2];
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ButtonState stateArray[BUTTON_CODE_COUNT*2];
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ButtonState *states;
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ButtonState *statesOld;
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@ -312,7 +312,7 @@ struct InputPrivate
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initMsBindings();
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states = stateArray;
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statesOld = stateArray + Input::buttonCodeSize;
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statesOld = stateArray + BUTTON_CODE_COUNT;
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/* Clear buffers */
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clearBuffer();
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@ -359,7 +359,7 @@ struct InputPrivate
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void clearBuffer()
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{
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const size_t size = sizeof(ButtonState) * Input::buttonCodeSize;
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const size_t size = sizeof(ButtonState) * BUTTON_CODE_COUNT;
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memset(states, 0, size);
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}
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@ -45,8 +45,6 @@ public:
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MouseLeft = 38, MouseMiddle = 39, MouseRight = 40
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};
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static const int buttonCodeSize;
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void update();
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bool isPressed(int button);
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