Don't force WebGL2 yet

This commit is contained in:
Varun Patil 2020-05-08 19:05:15 +05:30
parent 3945fba7d6
commit 5a4c86d451
1 changed files with 0 additions and 13 deletions

View File

@ -82,19 +82,6 @@ int rgssThreadFun(void *userdata)
/* Setup GL context */ /* Setup GL context */
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef __EMSCRIPTEN__
/* Set the color space to 24 bit */
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
/* Use WebGL 2.0 */
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
if (conf.debugMode) if (conf.debugMode)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);