Don't force WebGL2 yet
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					 1 changed files with 0 additions and 13 deletions
				
			
		
							
								
								
									
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								src/main.cpp
									
										
									
									
									
								
							
							
						
						
									
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								src/main.cpp
									
										
									
									
									
								
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			@ -82,19 +82,6 @@ int rgssThreadFun(void *userdata)
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	/* Setup GL context */
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	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#ifdef __EMSCRIPTEN__
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	/* Set the color space to 24 bit */
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	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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	SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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	/* Use WebGL 2.0 */
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	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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	if (conf.debugMode)
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		SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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