Create OpenAL device in main() and store in RGSSThreadData
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parent
3596fc568d
commit
5974d05380
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@ -37,6 +37,7 @@
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#include <stdint.h>
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struct RGSSThreadData;
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typedef struct ALCdevice_struct ALCdevice;
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struct SDL_Window;
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class EventThread
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@ -225,6 +226,7 @@ struct RGSSThreadData
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const char *argv0;
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SDL_Window *window;
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ALCdevice *alcDev;
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Vec2 sizeResoRatio;
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Vec2i screenOffset;
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@ -236,10 +238,12 @@ struct RGSSThreadData
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RGSSThreadData(EventThread *ethread,
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const char *argv0,
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SDL_Window *window,
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ALCdevice *alcDev,
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const Config& newconf)
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: ethread(ethread),
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argv0(argv0),
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window(window),
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alcDev(alcDev),
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sizeResoRatio(1, 1),
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config(newconf)
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{}
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33
src/main.cpp
33
src/main.cpp
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@ -108,22 +108,11 @@ int rgssThreadFun(void *userdata)
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GLDebugLogger dLogger;
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/* Setup AL context */
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ALCdevice *alcDev = alcOpenDevice(0);
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if (!alcDev)
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{
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rgssThreadError(threadData, "Error opening OpenAL device");
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SDL_GL_DeleteContext(glCtx);
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return 0;
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}
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ALCcontext *alcCtx = alcCreateContext(alcDev, 0);
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ALCcontext *alcCtx = alcCreateContext(threadData->alcDev, 0);
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if (!alcCtx)
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{
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rgssThreadError(threadData, "Error creating OpenAL context");
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alcCloseDevice(alcDev);
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SDL_GL_DeleteContext(glCtx);
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return 0;
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@ -139,7 +128,6 @@ int rgssThreadFun(void *userdata)
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{
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rgssThreadError(threadData, exc.msg);
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alcDestroyContext(alcCtx);
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alcCloseDevice(alcDev);
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SDL_GL_DeleteContext(glCtx);
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return 0;
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@ -154,8 +142,6 @@ int rgssThreadFun(void *userdata)
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SharedState::finiInstance();
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alcDestroyContext(alcCtx);
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alcCloseDevice(alcDev);
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SDL_GL_DeleteContext(glCtx);
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return 0;
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@ -284,8 +270,22 @@ int main(int argc, char *argv[])
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SDL_FreeSurface(iconImg);
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}
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ALCdevice *alcDev = alcOpenDevice(0);
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if (!alcDev)
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{
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showInitError("Error opening OpenAL device");
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SDL_DestroyWindow(win);
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TTF_Quit();
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IMG_Quit();
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SDL_Quit();
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return 0;
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}
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EventThread eventThread;
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RGSSThreadData rtData(&eventThread, argv[0], win, conf);
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RGSSThreadData rtData(&eventThread, argv[0], win,
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alcDev, conf);
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int winW, winH;
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SDL_GetWindowSize(win, &winW, &winH);
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@ -338,6 +338,7 @@ int main(int argc, char *argv[])
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Debug() << "Shutting down.";
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alcCloseDevice(alcDev);
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SDL_DestroyWindow(win);
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Sound_Quit();
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