Tilemap: Factor out flash tile code
This will be reused later in TilemapVX.
This commit is contained in:
parent
05b32d76ca
commit
577f606dac
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@ -124,6 +124,7 @@ set(MAIN_HEADERS
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src/glstate.h
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src/quad.h
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src/tilemap.h
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src/flashmap.h
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src/graphics.h
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src/debuglogger.h
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src/global-ibo.h
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1
mkxp.pro
1
mkxp.pro
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@ -103,6 +103,7 @@ HEADERS += \
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src/glstate.h \
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src/quad.h \
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src/tilemap.h \
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src/flashmap.h \
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src/graphics.h \
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src/debuglogger.h \
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src/global-ibo.h \
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@ -0,0 +1,219 @@
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/*
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** flashmap.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef FLASHMAP_H
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#define FLASHMAP_H
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#include "table.h"
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#include "gl-util.h"
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#include "gl-meta.h"
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#include "sharedstate.h"
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#include "global-ibo.h"
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#include "glstate.h"
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#include "shader.h"
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#include "vertex.h"
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#include <stdint.h>
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#include <vector>
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#include <sigc++/connection.h>
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static inline int
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wrap(int value, int range)
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{
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int res = value % range;
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return res < 0 ? res + range : res;
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}
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static inline int16_t
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tableGetWrapped(const Table *t, int x, int y, int z = 0)
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{
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return t->get(wrap(x, t->xSize()),
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wrap(y, t->ySize()),
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z);
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}
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struct FlashMap
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{
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FlashMap()
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: dirty(false),
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data(0),
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allocQuads(0)
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{
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vao.vbo = VBO::gen();
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vao.ibo = shState->globalIBO().ibo;
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GLMeta::vaoFillInVertexData<CVertex>(vao);
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GLMeta::vaoInit(vao);
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}
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~FlashMap()
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{
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GLMeta::vaoFini(vao);
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VBO::del(vao.vbo);
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dataCon.disconnect();
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}
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Table *getData() const
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{
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return data;
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}
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void setData(Table *value)
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{
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if (data == value)
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return;
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data = value;
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dataCon.disconnect();
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dirty = true;
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if (!data)
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return;
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dataCon = data->modified.connect
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(sigc::mem_fun(this, &FlashMap::setDirty));
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}
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void setViewport(const IntRect &value)
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{
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viewp = value;
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dirty = true;
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}
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void prepare()
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{
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if (!dirty)
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return;
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rebuildBuffer();
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dirty = false;
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}
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void draw(float alpha, const Vec2i &trans)
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{
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const size_t count = quadCount();
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if (count == 0)
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return;
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GLMeta::vaoBind(vao);
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glState.blendMode.pushSet(BlendAddition);
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FlashMapShader &shader = shState->shaders().flashMap;
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shader.bind();
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shader.applyViewportProj();
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shader.setAlpha(alpha);
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shader.setTranslation(trans);
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gl.DrawElements(GL_TRIANGLES, count * 6, _GL_INDEX_TYPE, 0);
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glState.blendMode.pop();
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GLMeta::vaoUnbind(vao);
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}
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private:
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void setDirty()
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{
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dirty = true;
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}
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size_t quadCount() const
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{
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return vertices.size() / 4;
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}
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bool sampleFlashColor(Vec4 &out, int x, int y) const
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{
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int16_t packed = tableGetWrapped(data, x, y);
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if (packed == 0)
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return false;
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const float max = 0xF;
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float b = ((packed & 0x000F) >> 0) / max;
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float g = ((packed & 0x00F0) >> 4) / max;
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float r = ((packed & 0x0F00) >> 8) / max;
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out = Vec4(r, g, b, 1);
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return true;
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}
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void rebuildBuffer()
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{
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vertices.clear();
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if (!data)
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return;
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for (int x = 0; x < viewp.w; ++x)
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for (int y = 0; y < viewp.h; ++y)
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{
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Vec4 color;
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if (!sampleFlashColor(color, x+viewp.x, y+viewp.y))
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continue;
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FloatRect posRect(x*32, y*32, 32, 32);
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CVertex v[4];
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Quad::setPosRect(v, posRect);
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Quad::setColor(v, color);
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for (size_t i = 0; i < 4; ++i)
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vertices.push_back(v[i]);
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}
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if (vertices.size() == 0)
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return;
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VBO::bind(vao.vbo);
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if (quadCount() > allocQuads)
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{
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allocQuads = quadCount();
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VBO::allocEmpty(sizeof(CVertex) * vertices.size());
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}
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VBO::uploadSubData(0, sizeof(CVertex) * vertices.size(), dataPtr(vertices));
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VBO::unbind();
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/* Ensure global IBO size */
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shState->ensureQuadIBO(quadCount());
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}
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bool dirty;
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Table *data;
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sigc::connection dataCon;
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IntRect viewp;
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GLMeta::VAO vao;
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size_t allocQuads;
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std::vector<CVertex> vertices;
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};
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#endif // FLASHMAP_H
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166
src/tilemap.cpp
166
src/tilemap.cpp
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@ -36,6 +36,7 @@
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#include "quad.h"
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#include "vertex.h"
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#include "tileatlas.h"
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#include "flashmap.h"
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#include <sigc++/connection.h>
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@ -152,19 +153,6 @@ static const size_t zlayersMax = viewpH + 5;
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*
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*/
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static int wrap(int value, int range)
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{
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int res = value % range;
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return res < 0 ? res + range : res;
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}
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static int16_t tableGetWrapped(const Table *t, int x, int y, int z = 0)
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{
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return t->get(wrap(x, t->xSize()),
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wrap(y, t->ySize()),
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z);
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}
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/* Autotile animation */
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static const uint8_t atAnimation[16*4] =
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{
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@ -200,7 +188,6 @@ struct GroundLayer : public ViewportElement
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void draw();
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void drawInt();
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void drawFlashInt();
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void onGeometryChange(const Scene::Geometry &geo);
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@ -246,7 +233,6 @@ struct TilemapPrivate
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Bitmap *tileset;
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Table *mapData;
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Table *flashData;
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Table *priorities;
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bool visible;
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Vec2i offset;
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@ -296,14 +282,8 @@ struct TilemapPrivate
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uint8_t aniIdx;
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} tiles;
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/* Flash buffers */
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struct
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{
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GLMeta::VAO vao;
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VBO::ID vbo;
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size_t quadCount;
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uint8_t alphaIdx;
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} flash;
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FlashMap flashMap;
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uint8_t flashAlphaIdx;
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/* Scene elements */
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struct
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@ -326,8 +306,6 @@ struct TilemapPrivate
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bool mapViewportDirty;
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/* Affected by: oy */
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bool zOrderDirty;
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/* Affected by: flashData, buffersDirty */
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bool flashDirty;
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/* Resources are sufficient and tilemap is ready to be drawn */
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bool tilemapReady;
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@ -337,7 +315,6 @@ struct TilemapPrivate
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sigc::connection autotilesCon[autotileCount];
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sigc::connection mapDataCon;
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sigc::connection prioritiesCon;
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sigc::connection flashDataCon;
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/* Dispose watches */
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sigc::connection autotilesDispCon[autotileCount];
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@ -349,15 +326,14 @@ struct TilemapPrivate
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: viewport(viewport),
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tileset(0),
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mapData(0),
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flashData(0),
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priorities(0),
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visible(true),
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flashAlphaIdx(0),
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atlasSizeDirty(false),
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atlasDirty(false),
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buffersDirty(false),
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mapViewportDirty(false),
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zOrderDirty(false),
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flashDirty(false),
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tilemapReady(false)
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{
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memset(autotiles, 0, sizeof(autotiles));
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@ -378,18 +354,6 @@ struct TilemapPrivate
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GLMeta::vaoInit(tiles.vao);
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/* Init flash buffers */
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flash.vbo = VBO::gen();
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GLMeta::vaoFillInVertexData<CVertex>(flash.vao);
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flash.vao.vbo = flash.vbo;
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flash.vao.ibo = shState->globalIBO().ibo;
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GLMeta::vaoInit(flash.vao);
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flash.quadCount = 0;
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flash.alphaIdx = 0;
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elem.ground = new GroundLayer(this, viewport);
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for (size_t i = 0; i < zlayersMax; ++i)
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@ -397,6 +361,8 @@ struct TilemapPrivate
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prepareCon = shState->prepareDraw.connect
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(sigc::mem_fun(this, &TilemapPrivate::prepare));
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updateFlashMapViewport();
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}
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~TilemapPrivate()
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@ -412,10 +378,6 @@ struct TilemapPrivate
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GLMeta::vaoFini(tiles.vao);
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VBO::del(tiles.vbo);
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/* Destroy flash buffers */
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GLMeta::vaoFini(flash.vao);
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VBO::del(flash.vbo);
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/* Disconnect signal handlers */
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tilesetCon.disconnect();
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for (int i = 0; i < autotileCount; ++i)
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@ -425,11 +387,15 @@ struct TilemapPrivate
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}
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mapDataCon.disconnect();
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prioritiesCon.disconnect();
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flashDataCon.disconnect();
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prepareCon.disconnect();
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}
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void updateFlashMapViewport()
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{
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flashMap.setViewport(IntRect(viewpPos.x, viewpPos.y, viewpW, viewpH));
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}
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void updateAtlasInfo()
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{
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if (nullOrDisposed(tileset))
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@ -501,11 +467,6 @@ struct TilemapPrivate
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buffersDirty = true;
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}
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void invalidateFlash()
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{
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flashDirty = true;
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}
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/* Checks for the minimum amount of data needed to display */
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bool verifyResources()
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{
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@ -807,61 +768,6 @@ struct TilemapPrivate
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shader.setTexSize(atlas.size);
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}
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bool sampleFlashColor(Vec4 &out, int x, int y)
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{
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int16_t packed = tableGetWrapped(flashData, x, y);
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if (packed == 0)
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return false;
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const float max = 0xF;
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float b = ((packed & 0x000F) >> 0) / max;
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float g = ((packed & 0x00F0) >> 4) / max;
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float r = ((packed & 0x0F00) >> 8) / max;
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out = Vec4(r, g, b, 1);
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return true;
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}
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void updateFlash()
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{
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if (!flashData)
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return;
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std::vector<CVertex> vertices;
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for (int x = 0; x < viewpW; ++x)
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for (int y = 0; y < viewpH; ++y)
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{
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Vec4 color;
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if (!sampleFlashColor(color, x+viewpPos.x, y+viewpPos.y))
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continue;
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FloatRect posRect(x*32, y*32, 32, 32);
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CVertex v[4];
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Quad::setPosRect(v, posRect);
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Quad::setColor(v, color);
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for (size_t i = 0; i < 4; ++i)
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vertices.push_back(v[i]);
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}
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flash.quadCount = vertices.size() / 4;
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if (flash.quadCount == 0)
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return;
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VBO::bind(flash.vbo);
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VBO::uploadData(sizeof(CVertex) * vertices.size(), dataPtr(vertices));
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VBO::unbind();
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/* Ensure global IBO size */
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shState->ensureQuadIBO(flash.quadCount);
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}
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void updateActiveElements(std::vector<int> &zlayerInd)
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{
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elem.ground->updateVboCount();
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@ -995,7 +901,7 @@ struct TilemapPrivate
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if (dirty)
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{
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buffersDirty = true;
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flashDirty = true;
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updateFlashMapViewport();
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updatePosition();
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}
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}
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@ -1037,11 +943,7 @@ struct TilemapPrivate
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buffersDirty = false;
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}
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if (flashDirty)
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{
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updateFlash();
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flashDirty = false;
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}
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flashMap.prepare();
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if (zOrderDirty)
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{
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@ -1082,23 +984,7 @@ void GroundLayer::draw()
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GLMeta::vaoUnbind(p->tiles.vao);
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if (p->flash.quadCount > 0)
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{
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GLMeta::vaoBind(p->flash.vao);
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glState.blendMode.pushSet(BlendAddition);
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FlashMapShader &shader = shState->shaders().flashMap;
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shader.bind();
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shader.applyViewportProj();
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shader.setAlpha(flashAlpha[p->flash.alphaIdx] / 255.f);
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shader.setTranslation(p->dispPos);
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drawFlashInt();
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glState.blendMode.pop();
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GLMeta::vaoUnbind(p->flash.vao);
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}
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p->flashMap.draw(flashAlpha[p->flashAlphaIdx] / 255.f, p->dispPos);
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}
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void GroundLayer::drawInt()
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@ -1106,11 +992,6 @@ void GroundLayer::drawInt()
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gl.DrawElements(GL_TRIANGLES, vboCount, _GL_INDEX_TYPE, (GLvoid*) 0);
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}
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void GroundLayer::drawFlashInt()
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{
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gl.DrawElements(GL_TRIANGLES, p->flash.quadCount * 6, _GL_INDEX_TYPE, 0);
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}
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void GroundLayer::onGeometryChange(const Scene::Geometry &geo)
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{
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p->updateSceneGeometry(geo);
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@ -1236,8 +1117,8 @@ void Tilemap::update()
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return;
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/* Animate flash */
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if (++p->flash.alphaIdx >= flashAlphaN)
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p->flash.alphaIdx = 0;
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if (++p->flashAlphaIdx >= flashAlphaN)
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p->flashAlphaIdx = 0;
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/* Animate autotiles */
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if (!p->tiles.animated)
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@ -1259,7 +1140,7 @@ Tilemap::Autotiles &Tilemap::getAutotiles()
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DEF_ATTR_RD_SIMPLE(Tilemap, Viewport, Viewport*, p->viewport)
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DEF_ATTR_RD_SIMPLE(Tilemap, Tileset, Bitmap*, p->tileset)
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DEF_ATTR_RD_SIMPLE(Tilemap, MapData, Table*, p->mapData)
|
||||
DEF_ATTR_RD_SIMPLE(Tilemap, FlashData, Table*, p->flashData)
|
||||
DEF_ATTR_RD_SIMPLE(Tilemap, FlashData, Table*, p->flashMap.getData())
|
||||
DEF_ATTR_RD_SIMPLE(Tilemap, Priorities, Table*, p->priorities)
|
||||
DEF_ATTR_RD_SIMPLE(Tilemap, Visible, bool, p->visible)
|
||||
DEF_ATTR_RD_SIMPLE(Tilemap, OX, int, p->offset.x)
|
||||
|
@ -1307,18 +1188,7 @@ void Tilemap::setFlashData(Table *value)
|
|||
{
|
||||
guardDisposed();
|
||||
|
||||
if (p->flashData == value)
|
||||
return;
|
||||
|
||||
p->flashData = value;
|
||||
|
||||
if (!value)
|
||||
return;
|
||||
|
||||
p->invalidateFlash();
|
||||
p->flashDataCon.disconnect();
|
||||
p->flashDataCon = value->modified.connect
|
||||
(sigc::mem_fun(p, &TilemapPrivate::invalidateFlash));
|
||||
p->flashMap.setData(value);
|
||||
}
|
||||
|
||||
void Tilemap::setPriorities(Table *value)
|
||||
|
|
Loading…
Reference in New Issue