Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
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41 changed files with 460 additions and 465 deletions
src
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@ -122,14 +122,15 @@ typedef std::vector<std::string> StringVec;
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namespace po = boost::program_options;
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Config::Config()
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: debugMode(false),
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: rgssVersion(0),
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debugMode(false),
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winResizable(false),
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fullscreen(false),
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fixedAspectRatio(true),
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smoothScaling(false),
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vsync(false),
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defScreenW(DEF_SCREEN_W),
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defScreenH(DEF_SCREEN_H),
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defScreenW(0),
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defScreenH(0),
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fixedFramerate(0),
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frameSkip(true),
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solidFonts(false),
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@ -147,6 +148,7 @@ Config::Config()
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void Config::read(int argc, char *argv[])
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{
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#define PO_DESC_ALL \
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PO_DESC(rgssVersion, int) \
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PO_DESC(debugMode, bool) \
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PO_DESC(winResizable, bool) \
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PO_DESC(fullscreen, bool) \
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@ -219,7 +221,7 @@ void Config::read(int argc, char *argv[])
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GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
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GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as<StringVec>(); )
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GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as<StringVec>(); );
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#undef PO_DESC
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#undef PO_DESC_ALL
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@ -329,4 +331,31 @@ void Config::readGameINI()
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if (game.title.empty())
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game.title = baseName(gameFolder);
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if (rgssVersion == 0)
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{
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/* Try to guess RGSS version based on Data/Scripts extension */
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rgssVersion = 1;
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if (!game.scripts.empty())
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{
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const char *p = &game.scripts[game.scripts.size()];
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const char *head = &game.scripts[0];
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while (--p != head)
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if (*p == '.')
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break;
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if (!strcmp(p, ".rvdata"))
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rgssVersion = 2;
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else if (!strcmp(p, ".rvdata2"))
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rgssVersion = 3;
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}
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}
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if (defScreenW <= 0)
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defScreenW = (rgssVersion == 1 ? 640 : 544);
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if (defScreenH <= 0)
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defScreenH = (rgssVersion == 1 ? 480 : 416);
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}
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