Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be specified via config, or as default, auto detected from the game files. This removes the need to build specifically for each version, which should help packaging a lot. This also greatly reduces the danger of introducing code that wouldn't compile on all RGSS version paths (as certain code paths were completely ifdef'd out). This can be optimized more, eg. not compiling shaders that aren't needed in the active version.
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b1981055e1
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55f1542c76
41 changed files with 460 additions and 465 deletions
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@ -61,10 +61,11 @@ RB_METHOD(fontInitialize)
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f->setColor(new Color(*f->getColor()));
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wrapProperty(self, f->getColor(), "color", ColorType);
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#ifdef RGSS3
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if (rgssVer >= 3)
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{
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f->setOutColor(new Color(*f->getOutColor()));
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wrapProperty(self, f->getOutColor(), "out_color", ColorType);
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#endif
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}
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if (NIL_P(name))
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name = rb_iv_get(rb_obj_class(self), "default_name");
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@ -92,10 +93,11 @@ RB_METHOD(fontInitializeCopy)
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f->setColor(new Color(*f->getColor()));
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wrapProperty(self, f->getColor(), "color", ColorType);
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#ifdef RGSS3
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if (rgssVer >= 3)
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{
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f->setOutColor(new Color(*f->getOutColor()));
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wrapProperty(self, f->getOutColor(), "out_color", ColorType);
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#endif
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}
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return self;
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}
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@ -166,16 +168,10 @@ RB_METHOD(FontSetName)
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DEF_PROP_I(Font, Size)
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DEF_PROP_B(Font, Bold)
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DEF_PROP_B(Font, Italic)
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DEF_PROP_OBJ(Font, Color, Color, "color")
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#ifdef RGSS2
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DEF_PROP_B(Font, Shadow)
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#endif
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#ifdef RGSS3
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DEF_PROP_B(Font, Outline)
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DEF_PROP_OBJ(Font, Color, Color, "color")
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DEF_PROP_OBJ(Font, Color, OutColor, "out_color")
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#endif
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#define DEF_KLASS_PROP(Klass, type, PropName, param_t_s, value_fun) \
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RB_METHOD(Klass##Get##PropName) \
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@ -195,12 +191,7 @@ DEF_PROP_OBJ(Font, Color, OutColor, "out_color")
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DEF_KLASS_PROP(Font, int, DefaultSize, "i", rb_fix_new)
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DEF_KLASS_PROP(Font, bool, DefaultBold, "b", rb_bool_new)
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DEF_KLASS_PROP(Font, bool, DefaultItalic, "b", rb_bool_new)
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#ifdef RGSS2
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DEF_KLASS_PROP(Font, bool, DefaultShadow, "b", rb_bool_new)
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#endif
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#ifdef RGSS3
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DEF_KLASS_PROP(Font, bool, DefaultOutline, "b", rb_bool_new)
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RB_METHOD(FontGetDefaultOutColor)
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@ -221,7 +212,6 @@ RB_METHOD(FontSetDefaultOutColor)
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return colorObj;
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}
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#endif
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RB_METHOD(FontGetDefaultName)
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{
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@ -285,14 +275,16 @@ fontBindingInit()
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INIT_KLASS_PROP_BIND(Font, DefaultItalic, "default_italic");
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INIT_KLASS_PROP_BIND(Font, DefaultColor, "default_color");
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#ifdef RGSS2
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if (rgssVer >= 2)
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{
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INIT_KLASS_PROP_BIND(Font, DefaultShadow, "default_shadow");
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#endif
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}
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#ifdef RGSS3
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if (rgssVer >= 3)
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{
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INIT_KLASS_PROP_BIND(Font, DefaultOutline, "default_outline");
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INIT_KLASS_PROP_BIND(Font, DefaultOutColor, "default_out_color");
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#endif
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}
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rb_define_class_method(klass, "exist?", fontDoesExist);
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@ -305,12 +297,14 @@ fontBindingInit()
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INIT_PROP_BIND(Font, Italic, "italic");
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INIT_PROP_BIND(Font, Color, "color");
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#ifdef RGSS2
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if (rgssVer >= 2)
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{
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INIT_PROP_BIND(Font, Shadow, "shadow");
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#endif
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}
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#ifdef RGSS3
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if (rgssVer >= 3)
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{
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INIT_PROP_BIND(Font, Outline, "outline");
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INIT_PROP_BIND(Font, OutColor, "out_color");
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#endif
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}
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}
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