Sprite: Clamp src_rect to bitmap bounds
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541e24f678
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@ -134,12 +134,23 @@ struct SpritePrivate
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void onSrcRectChange()
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void onSrcRectChange()
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{
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{
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if (mirrored)
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FloatRect rect = srcRect->toFloatRect();
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quad.setTexRect(srcRect->toFloatRect().hFlipped());
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Vec2i bmSize;
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else
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quad.setTexRect(srcRect->toFloatRect());
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quad.setPosRect(IntRect(0, 0, srcRect->width, srcRect->height));
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if (bitmap)
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bmSize = Vec2i(bitmap->width(), bitmap->height());
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if (mirrored)
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rect = rect.hFlipped();
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/* Clamp the rectangle so it doesn't reach outside
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* the bitmap bounds */
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rect.w = clamp<int>(rect.w, 0, bmSize.x-rect.x);
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rect.h = clamp<int>(rect.h, 0, bmSize.y-rect.y);
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quad.setTexRect(rect);
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quad.setPosRect(FloatRect(0, 0, rect.w, rect.h));
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recomputeBushDepth();
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recomputeBushDepth();
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wave.dirty = true;
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wave.dirty = true;
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