Switch color space to 24-bit
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@ -273,6 +273,14 @@ int main(int argc, char *argv[])
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}
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SDL_Window *win;
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SDL_Window *win;
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/* Set the color space to 24 bit */
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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Uint32 winFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS;
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Uint32 winFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS;
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if (conf.winResizable)
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if (conf.winResizable)
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