Changed c++11 to gnu11 to fix windows build
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			@ -6,7 +6,8 @@ TARGET = Game
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DEPENDPATH += src shader assets
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INCLUDEPATH += . src
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CONFIG += c++11
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QMAKE_CXXFLAGS += -std=gnu++11
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QMAKE_LFLAGS += -std=gnu++11
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CONFIG(release, debug|release): DEFINES += NDEBUG
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