Graphics: Taint entire Bitmap in #snap_to_bitmap
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3 changed files with 11 additions and 0 deletions
src
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@ -116,6 +116,9 @@ public:
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* texture size uniform in shader */
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void bindTex(ShaderBase &shader);
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/* Adds 'rect' to tainted area */
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void taintArea(const IntRect &rect);
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sigc::signal<void> modified;
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private:
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