Audio: Clean up threading and add AudioStream fadein (RGSS3)
This commit is contained in:
parent
46497eae01
commit
51a0f3903c
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@ -153,6 +153,7 @@ set(MAIN_HEADERS
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src/tileatlasvx.h
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src/sharedmidistate.h
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src/fluid-fun.h
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src/sdl-util.h
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)
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set(MAIN_SOURCE
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@ -11,7 +11,6 @@ Missing RGSS3 functionality:
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* Text outline
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* Movie playback
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* Audio fade-in
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Some other things might be implemented, but simply not bound yet.
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3
mkxp.pro
3
mkxp.pro
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@ -131,7 +131,8 @@ HEADERS += \
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src/tilemapvx.h \
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src/tileatlasvx.h \
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src/sharedmidistate.h \
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src/fluid-fun.h
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src/fluid-fun.h \
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src/sdl-util.h
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SOURCES += \
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src/main.cpp \
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@ -26,6 +26,7 @@
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#include "filesystem.h"
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#include "aldatasource.h"
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#include "fluid-fun.h"
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#include "sdl-util.h"
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#include <SDL_mutex.h>
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#include <SDL_thread.h>
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@ -38,8 +39,6 @@ ALStream::ALStream(LoopMode loopMode,
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source(0),
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thread(0),
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preemptPause(false),
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streamInited(false),
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needsRewind(false),
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pitch(1.0)
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{
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alSrc = AL::Source::gen();
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@ -198,7 +197,7 @@ void ALStream::openSource(const std::string &filename)
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{
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const char *ext;
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shState->fileSystem().openRead(srcOps, filename.c_str(), FileSystem::Audio, false, &ext);
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needsRewind = false;
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needsRewind.clear();
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/* Try to read ogg file signature */
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char sig[5] = { 0 };
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@ -227,13 +226,13 @@ void ALStream::openSource(const std::string &filename)
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void ALStream::stopStream()
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{
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threadTermReq = true;
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threadTermReq.set();
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if (thread)
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{
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SDL_WaitThread(thread, 0);
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thread = 0;
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needsRewind = true;
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needsRewind.set();
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}
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/* Need to stop the source _after_ the thread has terminated,
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@ -249,14 +248,15 @@ void ALStream::startStream(float offset)
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AL::Source::clearQueue(alSrc);
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preemptPause = false;
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streamInited = false;
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sourceExhausted = false;
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threadTermReq = false;
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streamInited.clear();
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sourceExhausted.clear();
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threadTermReq.clear();
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startOffset = offset;
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procFrames = offset * source->sampleRate();
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thread = SDL_CreateThread(streamDataFun, threadName.c_str(), this);
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thread = createSDLThread
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<ALStream, &ALStream::streamData>(this, threadName);
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}
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void ALStream::pauseStream()
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@ -344,7 +344,7 @@ void ALStream::streamData()
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resumeStream();
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firstBuffer = false;
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streamInited = true;
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streamInited.set();
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}
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if (threadTermReq)
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@ -352,7 +352,7 @@ void ALStream::streamData()
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if (status == ALDataSource::EndOfStream)
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{
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sourceExhausted = true;
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sourceExhausted.set();
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break;
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}
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}
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@ -400,7 +400,7 @@ void ALStream::streamData()
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if (status == ALDataSource::Error)
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{
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sourceExhausted = true;
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sourceExhausted.set();
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return;
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}
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@ -419,7 +419,7 @@ void ALStream::streamData()
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lastBuf = buf;
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if (status == ALDataSource::EndOfStream)
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sourceExhausted = true;
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sourceExhausted.set();
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}
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if (threadTermReq)
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@ -428,10 +428,3 @@ void ALStream::streamData()
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SDL_Delay(AUDIO_SLEEP);
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}
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}
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int ALStream::streamDataFun(void *_self)
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{
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ALStream &self = *static_cast<ALStream*>(_self);
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self.streamData();
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return 0;
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}
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@ -23,12 +23,11 @@
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#define ALSTREAM_H
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#include "al-util.h"
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#include "sdl-util.h"
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#include <string>
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#include <SDL_rwops.h>
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struct SDL_mutex;
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struct SDL_thread;
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struct ALDataSource;
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#define STREAM_BUFS 3
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@ -59,12 +58,12 @@ struct ALStream
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/* When this flag isn't set and alSrc is
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* in 'STOPPED' state, stream isn't over
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* (it just hasn't started yet) */
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bool streamInited;
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bool sourceExhausted;
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AtomicFlag streamInited;
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AtomicFlag sourceExhausted;
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bool threadTermReq;
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AtomicFlag threadTermReq;
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bool needsRewind;
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AtomicFlag needsRewind;
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float startOffset;
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float pitch;
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@ -118,7 +117,6 @@ private:
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/* thread func */
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void streamData();
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static int streamDataFun(void *);
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};
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#endif // ALSTREAM_H
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@ -25,6 +25,7 @@
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#include "soundemitter.h"
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#include "sharedstate.h"
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#include "sharedmidistate.h"
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#include "sdl-util.h"
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#include <string>
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@ -55,8 +56,7 @@ struct AudioPrivate
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struct
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{
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SDL_Thread *thread;
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bool active;
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bool termReq;
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AtomicFlag termReq;
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MeWatchState state;
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} meWatch;
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@ -66,19 +66,18 @@ struct AudioPrivate
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me(ALStream::NotLooped, "me"),
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se(conf)
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{
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meWatch.active = false;
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meWatch.termReq = false;
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meWatch.state = MeNotPlaying;
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meWatch.thread = SDL_CreateThread(meWatchFun, "audio_mewatch", this);
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meWatch.thread = createSDLThread
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<AudioPrivate, &AudioPrivate::meWatchFun>(this, "audio_mewatch");
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}
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~AudioPrivate()
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{
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meWatch.termReq = true;
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meWatch.termReq.set();
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SDL_WaitThread(meWatch.thread, 0);
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}
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void meWatchFunInt()
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void meWatchFun()
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{
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const float fadeOutStep = 1.f / (200 / AUDIO_SLEEP);
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const float fadeInStep = 1.f / (1000 / AUDIO_SLEEP);
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@ -121,13 +120,13 @@ struct AudioPrivate
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bgm.lockStream();
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float vol = bgm.extVolume;
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float vol = bgm.getVolume(AudioStream::External);
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vol -= fadeOutStep;
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if (vol < 0 || bgm.stream.queryState() != ALStream::Playing)
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{
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/* Either BGM has fully faded out, or stopped midway. -> MePlaying */
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bgm.setExtVolume1(0);
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bgm.setVolume(AudioStream::External, 0);
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bgm.stream.pause();
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meWatch.state = MePlaying;
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bgm.unlockStream();
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@ -136,7 +135,7 @@ struct AudioPrivate
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break;
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}
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bgm.setExtVolume1(vol);
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bgm.setVolume(AudioStream::External, vol);
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bgm.unlockStream();
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me.unlockStream();
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@ -165,7 +164,7 @@ struct AudioPrivate
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else
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{
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/* BGM is stopped. -> MeNotPlaying */
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bgm.setExtVolume1(1.0);
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bgm.setVolume(AudioStream::External, 1.0);
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if (!bgm.noResumeStop)
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bgm.stream.play();
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@ -188,7 +187,7 @@ struct AudioPrivate
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if (bgm.stream.queryState() == ALStream::Stopped)
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{
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/* BGM stopped midway fade in. -> MeNotPlaying */
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bgm.setExtVolume1(1.0);
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bgm.setVolume(AudioStream::External, 1.0);
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meWatch.state = MeNotPlaying;
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bgm.unlockStream();
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@ -208,7 +207,7 @@ struct AudioPrivate
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break;
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}
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float vol = bgm.extVolume;
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float vol = bgm.getVolume(AudioStream::External);
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vol += fadeInStep;
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if (vol >= 1)
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@ -218,7 +217,7 @@ struct AudioPrivate
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meWatch.state = MeNotPlaying;
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}
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bgm.setExtVolume1(vol);
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bgm.setVolume(AudioStream::External, vol);
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me.unlockStream();
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bgm.unlockStream();
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@ -230,13 +229,6 @@ struct AudioPrivate
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SDL_Delay(AUDIO_SLEEP);
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}
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}
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static int meWatchFun(void *self)
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{
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static_cast<AudioPrivate*>(self)->meWatchFunInt();
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return 0;
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}
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};
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Audio::Audio(const Config &conf)
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@ -30,19 +30,21 @@
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AudioStream::AudioStream(ALStream::LoopMode loopMode,
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const std::string &threadId)
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: baseVolume(1.0),
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fadeVolume(1.0),
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extVolume(1.0),
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extPaused(false),
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: extPaused(false),
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noResumeStop(false),
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stream(loopMode, threadId)
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{
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current.volume = 1.0;
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current.pitch = 1.0;
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fade.active = false;
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for (size_t i = 0; i < VolumeTypeCount; ++i)
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volumes[i] = 1.0;
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fade.thread = 0;
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fade.threadName = std::string("audio_fade (") + threadId + ")";
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fade.threadName = std::string("audio_fadeout (") + threadId + ")";
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fadeIn.thread = 0;
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fadeIn.threadName = std::string("audio_fadein (") + threadId + ")";
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streamMut = SDL_CreateMutex();
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}
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@ -51,10 +53,16 @@ AudioStream::~AudioStream()
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{
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if (fade.thread)
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{
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fade.reqTerm = true;
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fade.reqTerm.set();
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SDL_WaitThread(fade.thread, 0);
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}
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if (fadeIn.thread)
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{
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fadeIn.rqTerm.set();
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SDL_WaitThread(fadeIn.thread, 0);
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}
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lockStream();
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stream.stop();
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@ -70,7 +78,7 @@ void AudioStream::play(const std::string &filename,
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int pitch,
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float offset)
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{
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finiFadeInt();
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finiFadeOutInt();
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lockStream();
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@ -96,7 +104,7 @@ void AudioStream::play(const std::string &filename,
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&& _pitch == current.pitch
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&& (sState == ALStream::Playing || sState == ALStream::Paused))
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{
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setBaseVolume(_volume);
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setVolume(Base, _volume);
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current.volume = _volume;
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unlockStream();
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return;
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@ -132,9 +140,15 @@ void AudioStream::play(const std::string &filename,
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break;
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}
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setBaseVolume(_volume);
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setVolume(Base, _volume);
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stream.setPitch(_pitch);
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if (offset > 0)
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{
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setVolume(FadeIn, 0);
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startFadeIn();
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}
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current.filename = filename;
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current.volume = _volume;
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current.pitch = _pitch;
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@ -149,7 +163,7 @@ void AudioStream::play(const std::string &filename,
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void AudioStream::stop()
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{
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finiFadeInt();
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finiFadeOutInt();
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lockStream();
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@ -190,18 +204,19 @@ void AudioStream::fadeOut(int duration)
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if (fade.thread)
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{
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fade.reqFini = true;
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fade.reqFini.set();
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SDL_WaitThread(fade.thread, 0);
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fade.thread = 0;
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}
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fade.active = true;
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fade.active.set();
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fade.msStep = (1.0) / duration;
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fade.reqFini = false;
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fade.reqTerm = false;
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fade.reqFini.clear();
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fade.reqTerm.clear();
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fade.startTicks = SDL_GetTicks();
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fade.thread = SDL_CreateThread(fadeThreadFun, fade.threadName.c_str(), this);
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fade.thread = createSDLThread
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<AudioStream, &AudioStream::fadeOutThread>(this, fade.threadName);
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unlockStream();
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}
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@ -219,16 +234,15 @@ void AudioStream::unlockStream()
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SDL_UnlockMutex(streamMut);
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}
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void AudioStream::setFadeVolume(float value)
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void AudioStream::setVolume(VolumeType type, float value)
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{
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fadeVolume = value;
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volumes[type] = value;
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updateVolume();
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}
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void AudioStream::setExtVolume1(float value)
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float AudioStream::getVolume(VolumeType type)
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{
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extVolume = value;
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updateVolume();
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return volumes[type];
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}
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float AudioStream::playingOffset()
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@ -236,28 +250,47 @@ float AudioStream::playingOffset()
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return stream.queryOffset();
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}
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void AudioStream::finiFadeInt()
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void AudioStream::updateVolume()
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{
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if (!fade.thread)
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return;
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float vol = 1.0;
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fade.reqFini = true;
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for (size_t i = 0; i < VolumeTypeCount; ++i)
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vol *= volumes[i];
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stream.setVolume(vol);
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}
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void AudioStream::finiFadeOutInt()
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{
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if (fade.thread)
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{
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fade.reqFini.set();
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SDL_WaitThread(fade.thread, 0);
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fade.thread = 0;
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}
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void AudioStream::updateVolume()
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if (fadeIn.thread)
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{
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stream.setVolume(baseVolume * fadeVolume * extVolume);
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fadeIn.rqFini.set();
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SDL_WaitThread(fadeIn.thread, 0);
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fadeIn.thread = 0;
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}
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}
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void AudioStream::setBaseVolume(float value)
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void AudioStream::startFadeIn()
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{
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baseVolume = value;
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updateVolume();
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/* Previous fadein should always be terminated in play() */
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assert(!fadeIn.thread);
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fadeIn.rqFini.clear();
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fadeIn.rqTerm.clear();
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fadeIn.startTicks = SDL_GetTicks();
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fadeIn.thread = createSDLThread
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<AudioStream, &AudioStream::fadeInThread>(this, fadeIn.threadName);
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}
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void AudioStream::fadeThread()
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void AudioStream::fadeOutThread()
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{
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while (true)
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{
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@ -279,25 +312,53 @@ void AudioStream::fadeThread()
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if (state != ALStream::Paused)
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stream.stop();
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setFadeVolume(1.0);
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setVolume(FadeOut, 1.0);
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unlockStream();
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break;
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}
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setFadeVolume(resVol);
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setVolume(FadeOut, resVol);
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unlockStream();
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SDL_Delay(AUDIO_SLEEP);
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}
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fade.active = false;
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fade.active.clear();
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}
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int AudioStream::fadeThreadFun(void *self)
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void AudioStream::fadeInThread()
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{
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static_cast<AudioStream*>(self)->fadeThread();
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while (true)
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{
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if (fadeIn.rqTerm)
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break;
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return 0;
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lockStream();
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/* Fade in duration is always 1 second */
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uint32_t cur = SDL_GetTicks() - fadeIn.startTicks;
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float prog = cur / 1000.0;
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ALStream::State state = stream.queryState();
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if (state != ALStream::Playing
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|| prog >= 1.0
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|| fadeIn.rqFini)
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{
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setVolume(FadeIn, 1.0);
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unlockStream();
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break;
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}
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/* Quadratic increase (not really the same as
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||||
* in RMVXA, but close enough) */
|
||||
setVolume(FadeIn, prog*prog);
|
||||
|
||||
unlockStream();
|
||||
|
||||
SDL_Delay(AUDIO_SLEEP);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,12 +24,10 @@
|
|||
|
||||
#include "al-util.h"
|
||||
#include "alstream.h"
|
||||
#include "sdl-util.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
struct SDL_mutex;
|
||||
struct SDL_Thread;
|
||||
|
||||
struct AudioStream
|
||||
{
|
||||
struct
|
||||
|
@ -39,17 +37,21 @@ struct AudioStream
|
|||
float pitch;
|
||||
} current;
|
||||
|
||||
/* Volume set with 'play()' */
|
||||
float baseVolume;
|
||||
|
||||
/* Volume set by external threads,
|
||||
/* Volumes set by external threads,
|
||||
* such as for fade-in/out.
|
||||
* Multiplied with intVolume for final
|
||||
* playback volume.
|
||||
* fadeVolume: used by fade-out thread.
|
||||
* extVolume: used by MeWatch. */
|
||||
float fadeVolume;
|
||||
float extVolume;
|
||||
* Multiplied together for final
|
||||
* playback volume. Used with setVolume().
|
||||
* Base is set by play().
|
||||
* External is used by MeWatch */
|
||||
enum VolumeType
|
||||
{
|
||||
Base = 0,
|
||||
FadeOut,
|
||||
FadeIn,
|
||||
External,
|
||||
|
||||
VolumeTypeCount
|
||||
};
|
||||
|
||||
/* Note that 'extPaused' and 'noResumeStop' are
|
||||
* effectively only used with the AudioStream
|
||||
|
@ -76,18 +78,19 @@ struct AudioStream
|
|||
ALStream stream;
|
||||
SDL_mutex *streamMut;
|
||||
|
||||
/* Fade out */
|
||||
struct
|
||||
{
|
||||
/* Fade is in progress */
|
||||
bool active;
|
||||
/* Fade out is in progress */
|
||||
AtomicFlag active;
|
||||
|
||||
/* Request fade thread to finish and
|
||||
* cleanup (like it normally would) */
|
||||
bool reqFini;
|
||||
AtomicFlag reqFini;
|
||||
|
||||
/* Request fade thread to terminate
|
||||
* immediately */
|
||||
bool reqTerm;
|
||||
AtomicFlag reqTerm;
|
||||
|
||||
SDL_Thread *thread;
|
||||
std::string threadName;
|
||||
|
@ -100,6 +103,18 @@ struct AudioStream
|
|||
uint32_t startTicks;
|
||||
} fade;
|
||||
|
||||
/* Fade in */
|
||||
struct
|
||||
{
|
||||
AtomicFlag rqFini;
|
||||
AtomicFlag rqTerm;
|
||||
|
||||
SDL_Thread *thread;
|
||||
std::string threadName;
|
||||
|
||||
uint32_t startTicks;
|
||||
} fadeIn;
|
||||
|
||||
AudioStream(ALStream::LoopMode loopMode,
|
||||
const std::string &threadId);
|
||||
~AudioStream();
|
||||
|
@ -117,19 +132,20 @@ struct AudioStream
|
|||
void lockStream();
|
||||
void unlockStream();
|
||||
|
||||
void setFadeVolume(float value);
|
||||
void setExtVolume1(float value);
|
||||
void setVolume(VolumeType type, float value);
|
||||
float getVolume(VolumeType type);
|
||||
|
||||
float playingOffset();
|
||||
|
||||
private:
|
||||
void finiFadeInt();
|
||||
|
||||
float volumes[VolumeTypeCount];
|
||||
void updateVolume();
|
||||
void setBaseVolume(float value);
|
||||
|
||||
void fadeThread();
|
||||
static int fadeThreadFun(void *);
|
||||
void finiFadeOutInt();
|
||||
void startFadeIn();
|
||||
|
||||
void fadeOutThread();
|
||||
void fadeInThread();
|
||||
};
|
||||
|
||||
#endif // AUDIOSTREAM_H
|
||||
|
|
|
@ -24,47 +24,20 @@
|
|||
|
||||
#include "config.h"
|
||||
#include "etc-internal.h"
|
||||
#include "sdl-util.h"
|
||||
|
||||
#include <SDL_scancode.h>
|
||||
#include <SDL_joystick.h>
|
||||
#include <SDL_mouse.h>
|
||||
#include <SDL_mutex.h>
|
||||
#include <SDL_atomic.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
struct RGSSThreadData;
|
||||
struct SDL_Thread;
|
||||
struct SDL_Window;
|
||||
|
||||
struct AtomicFlag
|
||||
{
|
||||
AtomicFlag()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void set()
|
||||
{
|
||||
SDL_AtomicSet(&atom, 1);
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
SDL_AtomicSet(&atom, 0);
|
||||
}
|
||||
|
||||
operator bool() const
|
||||
{
|
||||
return SDL_AtomicGet(&atom);
|
||||
}
|
||||
|
||||
private:
|
||||
mutable SDL_atomic_t atom;
|
||||
};
|
||||
|
||||
class EventThread
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
#ifndef SDLUTIL_H
|
||||
#define SDLUTIL_H
|
||||
|
||||
#include <SDL_atomic.h>
|
||||
#include <SDL_thread.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
struct AtomicFlag
|
||||
{
|
||||
AtomicFlag()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void set()
|
||||
{
|
||||
SDL_AtomicSet(&atom, 1);
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
SDL_AtomicSet(&atom, 0);
|
||||
}
|
||||
|
||||
operator bool() const
|
||||
{
|
||||
return SDL_AtomicGet(&atom);
|
||||
}
|
||||
|
||||
private:
|
||||
mutable SDL_atomic_t atom;
|
||||
};
|
||||
|
||||
template<class C, void (C::*func)()>
|
||||
int __sdlThreadFun(void *obj)
|
||||
{
|
||||
(static_cast<C*>(obj)->*func)();
|
||||
return 0;
|
||||
}
|
||||
|
||||
template<class C, void (C::*func)()>
|
||||
SDL_Thread *createSDLThread(C *obj, const std::string &name = std::string())
|
||||
{
|
||||
return SDL_CreateThread(__sdlThreadFun<C, func>, name.c_str(), obj);
|
||||
}
|
||||
|
||||
#endif // SDLUTIL_H
|
Loading…
Reference in New Issue