Added scripts
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61
scripts/Window_EquipLeft.rb
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61
scripts/Window_EquipLeft.rb
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#==============================================================================
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# ** Window_EquipLeft
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#------------------------------------------------------------------------------
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# This window displays actor parameter changes on the equipment screen.
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#==============================================================================
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class Window_EquipLeft < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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# actor : actor
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#--------------------------------------------------------------------------
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def initialize(actor)
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super(0, 64, 272, 192)
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self.contents = Bitmap.new(width - 32, height - 32)
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@actor = actor
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refresh
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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self.contents.clear
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draw_actor_name(@actor, 4, 0)
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draw_actor_level(@actor, 4, 32)
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draw_actor_parameter(@actor, 4, 64, 0)
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draw_actor_parameter(@actor, 4, 96, 1)
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draw_actor_parameter(@actor, 4, 128, 2)
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if @new_atk != nil
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self.contents.font.color = system_color
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self.contents.draw_text(160, 64, 40, 32, "->", 1)
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self.contents.font.color = normal_color
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self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
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end
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if @new_pdef != nil
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self.contents.font.color = system_color
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self.contents.draw_text(160, 96, 40, 32, "->", 1)
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self.contents.font.color = normal_color
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self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
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end
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if @new_mdef != nil
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self.contents.font.color = system_color
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self.contents.draw_text(160, 128, 40, 32, "->", 1)
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self.contents.font.color = normal_color
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self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
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end
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end
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#--------------------------------------------------------------------------
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# * Set parameters after changing equipment
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# new_atk : attack power after changing equipment
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# new_pdef : physical defense after changing equipment
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# new_mdef : magic defense after changing equipment
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#--------------------------------------------------------------------------
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def set_new_parameters(new_atk, new_pdef, new_mdef)
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if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef
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@new_atk = new_atk
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@new_pdef = new_pdef
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@new_mdef = new_mdef
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refresh
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end
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end
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end
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