Added scripts
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scripts/Scene_Name.rb
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scripts/Scene_Name.rb
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#==============================================================================
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# ** Scene_Name
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#------------------------------------------------------------------------------
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# This class performs name input screen processing.
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#==============================================================================
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class Scene_Name
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#--------------------------------------------------------------------------
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# * Main Processing
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#--------------------------------------------------------------------------
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def main
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# Make windows
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@edit_window = Window_NameEdit.new
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@input_window = Window_NameInput.new
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# Execute transition
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Graphics.transition
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# Main loop
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loop do
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# Update game screen
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Graphics.update
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# Update input information
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Input.update
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# Frame update
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update
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# Abort loop if screen is changed
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if $scene != self
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break
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end
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end
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# Prepare for transition
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Graphics.freeze
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# Dispose of windows
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@edit_window.dispose
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@input_window.dispose
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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# Update windows
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@edit_window.update
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@input_window.update
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# If B button was pressed
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if Input.repeat?(Input::CANCEL)
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# If cursor position is at 0
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if @edit_window.index == 0
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return
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end
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# Play cancel SE
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$game_system.se_play($data_system.cancel_se)
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# Delete text
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@edit_window.back
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return
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end
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# If C button was pressed
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if Input.trigger?(Input::ACTION)
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# If cursor position is at [OK]
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if @input_window.character == nil
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# If name is empty
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if @edit_window.name == ""
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# Return to default name
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@edit_window.restore_default
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# If name is empty
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if @edit_window.name == ""
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# Play buzzer SE
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$game_system.se_play($data_system.buzzer_se)
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return
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end
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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return
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end
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# Change actor name
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$game_oneshot.player_name = @edit_window.name
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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# Switch to map screen
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$scene = Scene_Map.new
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return
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end
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# If cursor position is at maximum
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if @edit_window.index == @edit_window.max_char
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# Play buzzer SE
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$game_system.se_play($data_system.buzzer_se)
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return
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end
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# If text character is empty
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if @input_window.character == ""
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# Play buzzer SE
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$game_system.se_play($data_system.buzzer_se)
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return
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end
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# Play decision SE
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$game_system.se_play($data_system.decision_se)
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# Add text character
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@edit_window.add(@input_window.character)
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return
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end
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end
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end
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