Added scripts
This commit is contained in:
parent
d40ae86ba4
commit
5118df09f4
106 changed files with 15680 additions and 0 deletions
307
scripts/Interpreter 6.rb
Normal file
307
scripts/Interpreter 6.rb
Normal file
|
@ -0,0 +1,307 @@
|
|||
#==============================================================================
|
||||
# ** Interpreter (part 6)
|
||||
#------------------------------------------------------------------------------
|
||||
# This interpreter runs event commands. This class is used within the
|
||||
# Game_System class and the Game_Event class.
|
||||
#==============================================================================
|
||||
|
||||
class Interpreter
|
||||
#--------------------------------------------------------------------------
|
||||
# * Battle Processing
|
||||
#--------------------------------------------------------------------------
|
||||
def command_301
|
||||
# If not invalid troops
|
||||
if $data_troops[@parameters[0]] != nil
|
||||
# Set battle abort flag
|
||||
$game_temp.battle_abort = true
|
||||
# Set battle calling flag
|
||||
$game_temp.battle_calling = true
|
||||
$game_temp.battle_troop_id = @parameters[0]
|
||||
$game_temp.battle_can_escape = @parameters[1]
|
||||
$game_temp.battle_can_lose = @parameters[2]
|
||||
# Set callback
|
||||
current_indent = @list[@index].indent
|
||||
$game_temp.battle_proc = Proc.new { |n| @branch[current_indent] = n }
|
||||
end
|
||||
# Advance index
|
||||
@index += 1
|
||||
# End
|
||||
return false
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * If Win
|
||||
#--------------------------------------------------------------------------
|
||||
def command_601
|
||||
# When battle results = win
|
||||
if @branch[@list[@index].indent] == 0
|
||||
# Delete branch data
|
||||
@branch.delete(@list[@index].indent)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
# If it doesn't meet conditions: command skip
|
||||
return command_skip
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * If Escape
|
||||
#--------------------------------------------------------------------------
|
||||
def command_602
|
||||
# If battle results = escape
|
||||
if @branch[@list[@index].indent] == 1
|
||||
# Delete branch data
|
||||
@branch.delete(@list[@index].indent)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
# If it doesn't meet conditions: command skip
|
||||
return command_skip
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * If Lose
|
||||
#--------------------------------------------------------------------------
|
||||
def command_603
|
||||
# If battle results = lose
|
||||
if @branch[@list[@index].indent] == 2
|
||||
# Delete branch data
|
||||
@branch.delete(@list[@index].indent)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
# If it doesn't meet conditions: command skip
|
||||
return command_skip
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Shop Processing
|
||||
#--------------------------------------------------------------------------
|
||||
def command_302
|
||||
# Set battle abort flag
|
||||
$game_temp.battle_abort = true
|
||||
# Set shop calling flag
|
||||
$game_temp.shop_calling = true
|
||||
# Set goods list on new item
|
||||
$game_temp.shop_goods = [@parameters]
|
||||
# Loop
|
||||
loop do
|
||||
# Advance index
|
||||
@index += 1
|
||||
# If next event command has shop on second line or after
|
||||
if @list[@index].code == 605
|
||||
# Add goods list to new item
|
||||
$game_temp.shop_goods.push(@list[@index].parameters)
|
||||
# If event command does not have shop on second line or after
|
||||
else
|
||||
# End
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Name Input Processing
|
||||
#--------------------------------------------------------------------------
|
||||
def command_303
|
||||
# If not invalid actors
|
||||
if $data_actors[@parameters[0]] != nil
|
||||
# Set battle abort flag
|
||||
$game_temp.battle_abort = true
|
||||
# Set name input calling flag
|
||||
$game_temp.name_calling = true
|
||||
end
|
||||
# Advance index
|
||||
@index += 1
|
||||
# End
|
||||
return false
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change HP
|
||||
#--------------------------------------------------------------------------
|
||||
def command_311
|
||||
# Get operate value
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Process with iterator
|
||||
iterate_actor(@parameters[0]) do |actor|
|
||||
# If HP are not 0
|
||||
if actor.hp > 0
|
||||
# Change HP (if death is not permitted, make HP 1)
|
||||
if @parameters[4] == false and actor.hp + value <= 0
|
||||
actor.hp = 1
|
||||
else
|
||||
actor.hp += value
|
||||
end
|
||||
end
|
||||
end
|
||||
# Determine game over
|
||||
$game_temp.gameover = $game_party.all_dead?
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change SP
|
||||
#--------------------------------------------------------------------------
|
||||
def command_312
|
||||
# Get operate value
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Process with iterator
|
||||
iterate_actor(@parameters[0]) do |actor|
|
||||
# Change actor SP
|
||||
actor.sp += value
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change State
|
||||
#--------------------------------------------------------------------------
|
||||
def command_313
|
||||
# Process with iterator
|
||||
iterate_actor(@parameters[0]) do |actor|
|
||||
# Change state
|
||||
if @parameters[1] == 0
|
||||
actor.add_state(@parameters[2])
|
||||
else
|
||||
actor.remove_state(@parameters[2])
|
||||
end
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Recover All
|
||||
#--------------------------------------------------------------------------
|
||||
def command_314
|
||||
# Process with iterator
|
||||
iterate_actor(@parameters[0]) do |actor|
|
||||
# Recover all for actor
|
||||
actor.recover_all
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change EXP
|
||||
#--------------------------------------------------------------------------
|
||||
def command_315
|
||||
# Get operate value
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Process with iterator
|
||||
iterate_actor(@parameters[0]) do |actor|
|
||||
# Change actor EXP
|
||||
actor.exp += value
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Level
|
||||
#--------------------------------------------------------------------------
|
||||
def command_316
|
||||
# Get operate value
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Process with iterator
|
||||
iterate_actor(@parameters[0]) do |actor|
|
||||
# Change actor level
|
||||
actor.level += value
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Parameters
|
||||
#--------------------------------------------------------------------------
|
||||
def command_317
|
||||
# Get operate value
|
||||
value = operate_value(@parameters[2], @parameters[3], @parameters[4])
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# Change parameters
|
||||
if actor != nil
|
||||
case @parameters[1]
|
||||
when 0 # MaxHP
|
||||
actor.maxhp += value
|
||||
when 1 # MaxSP
|
||||
actor.maxsp += value
|
||||
when 2 # strength
|
||||
actor.str += value
|
||||
when 3 # dexterity
|
||||
actor.dex += value
|
||||
when 4 # agility
|
||||
actor.agi += value
|
||||
when 5 # intelligence
|
||||
actor.int += value
|
||||
end
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Skills
|
||||
#--------------------------------------------------------------------------
|
||||
def command_318
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# Change skill
|
||||
if actor != nil
|
||||
if @parameters[1] == 0
|
||||
actor.learn_skill(@parameters[2])
|
||||
else
|
||||
actor.forget_skill(@parameters[2])
|
||||
end
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Equipment
|
||||
#--------------------------------------------------------------------------
|
||||
def command_319
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# Change Equipment
|
||||
if actor != nil
|
||||
actor.equip(@parameters[1], @parameters[2])
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Actor Name
|
||||
#--------------------------------------------------------------------------
|
||||
def command_320
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# Change name
|
||||
if actor != nil
|
||||
actor.name = @parameters[1]
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Actor Class
|
||||
#--------------------------------------------------------------------------
|
||||
def command_321
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# Change class
|
||||
if actor != nil
|
||||
actor.class_id = @parameters[1]
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Actor Graphic
|
||||
#--------------------------------------------------------------------------
|
||||
def command_322
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# Change graphic
|
||||
if actor != nil
|
||||
actor.set_graphic(@parameters[1], @parameters[2],
|
||||
@parameters[3], @parameters[4])
|
||||
end
|
||||
# Refresh player
|
||||
$game_player.refresh
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue