Added scripts
This commit is contained in:
parent
d40ae86ba4
commit
5118df09f4
106 changed files with 15680 additions and 0 deletions
327
scripts/Interpreter 4.rb
Normal file
327
scripts/Interpreter 4.rb
Normal file
|
@ -0,0 +1,327 @@
|
|||
#==============================================================================
|
||||
# ** Interpreter (part 4)
|
||||
#------------------------------------------------------------------------------
|
||||
# This interpreter runs event commands. This class is used within the
|
||||
# Game_System class and the Game_Event class.
|
||||
#==============================================================================
|
||||
|
||||
class Interpreter
|
||||
#--------------------------------------------------------------------------
|
||||
# * Control Switches
|
||||
#--------------------------------------------------------------------------
|
||||
def command_121
|
||||
# Loop for group control
|
||||
for i in @parameters[0] .. @parameters[1]
|
||||
# Change switch
|
||||
$game_switches[i] = (@parameters[2] == 0)
|
||||
end
|
||||
# Refresh map
|
||||
$game_map.need_refresh = true
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Control Variables
|
||||
#--------------------------------------------------------------------------
|
||||
def command_122
|
||||
# Initialize value
|
||||
value = 0
|
||||
# Branch with operand
|
||||
case @parameters[3]
|
||||
when 0 # invariable
|
||||
value = @parameters[4]
|
||||
when 1 # variable
|
||||
value = $game_variables[@parameters[4]]
|
||||
when 2 # random number
|
||||
value = @parameters[4] + rand(@parameters[5] - @parameters[4] + 1)
|
||||
when 3 # item
|
||||
value = $game_party.item_number(@parameters[4])
|
||||
when 4 # actor
|
||||
actor = $game_actors[@parameters[4]]
|
||||
if actor != nil
|
||||
case @parameters[5]
|
||||
when 0 # level
|
||||
value = actor.level
|
||||
when 1 # EXP
|
||||
value = actor.exp
|
||||
when 2 # HP
|
||||
value = actor.hp
|
||||
when 3 # SP
|
||||
value = actor.sp
|
||||
when 4 # MaxHP
|
||||
value = actor.maxhp
|
||||
when 5 # MaxSP
|
||||
value = actor.maxsp
|
||||
when 6 # strength
|
||||
value = actor.str
|
||||
when 7 # dexterity
|
||||
value = actor.dex
|
||||
when 8 # agility
|
||||
value = actor.agi
|
||||
when 9 # intelligence
|
||||
value = actor.int
|
||||
when 10 # attack power
|
||||
value = actor.atk
|
||||
when 11 # physical defense
|
||||
value = actor.pdef
|
||||
when 12 # magic defense
|
||||
value = actor.mdef
|
||||
when 13 # evasion
|
||||
value = actor.eva
|
||||
end
|
||||
end
|
||||
when 5 # enemy
|
||||
enemy = $game_troop.enemies[@parameters[4]]
|
||||
if enemy != nil
|
||||
case @parameters[5]
|
||||
when 0 # HP
|
||||
value = enemy.hp
|
||||
when 1 # SP
|
||||
value = enemy.sp
|
||||
when 2 # MaxHP
|
||||
value = enemy.maxhp
|
||||
when 3 # MaxSP
|
||||
value = enemy.maxsp
|
||||
when 4 # strength
|
||||
value = enemy.str
|
||||
when 5 # dexterity
|
||||
value = enemy.dex
|
||||
when 6 # agility
|
||||
value = enemy.agi
|
||||
when 7 # intelligence
|
||||
value = enemy.int
|
||||
when 8 # attack power
|
||||
value = enemy.atk
|
||||
when 9 # physical defense
|
||||
value = enemy.pdef
|
||||
when 10 # magic defense
|
||||
value = enemy.mdef
|
||||
when 11 # evasion correction
|
||||
value = enemy.eva
|
||||
end
|
||||
end
|
||||
when 6 # character
|
||||
character = get_character(@parameters[4])
|
||||
if character != nil
|
||||
case @parameters[5]
|
||||
when 0 # x-coordinate
|
||||
value = character.x
|
||||
when 1 # y-coordinate
|
||||
value = character.y
|
||||
when 2 # direction
|
||||
value = character.direction
|
||||
when 3 # screen x-coordinate
|
||||
value = character.screen_x
|
||||
when 4 # screen y-coordinate
|
||||
value = character.screen_y
|
||||
when 5 # terrain tag
|
||||
value = character.terrain_tag
|
||||
end
|
||||
end
|
||||
when 7 # other
|
||||
case @parameters[4]
|
||||
when 0 # map ID
|
||||
value = $game_map.map_id
|
||||
when 1 # number of party members
|
||||
value = $game_party.actors.size
|
||||
when 2 # gold
|
||||
value = $game_party.gold
|
||||
when 3 # steps
|
||||
value = $game_party.steps
|
||||
when 4 # play time
|
||||
value = Graphics.frame_count / Graphics.frame_rate
|
||||
when 5 # timer
|
||||
value = $game_system.timer / Graphics.frame_rate
|
||||
when 6 # save count
|
||||
value = $game_system.save_count
|
||||
end
|
||||
end
|
||||
# Loop for group control
|
||||
for i in @parameters[0] .. @parameters[1]
|
||||
# Branch with control
|
||||
case @parameters[2]
|
||||
when 0 # substitute
|
||||
$game_variables[i] = value
|
||||
when 1 # add
|
||||
$game_variables[i] += value
|
||||
when 2 # subtract
|
||||
$game_variables[i] -= value
|
||||
when 3 # multiply
|
||||
$game_variables[i] *= value
|
||||
when 4 # divide
|
||||
if value != 0
|
||||
$game_variables[i] /= value
|
||||
end
|
||||
when 5 # remainder
|
||||
if value != 0
|
||||
$game_variables[i] %= value
|
||||
end
|
||||
end
|
||||
# Maximum limit check
|
||||
if $game_variables[i] > 99999999
|
||||
$game_variables[i] = 99999999
|
||||
end
|
||||
# Minimum limit check
|
||||
if $game_variables[i] < -99999999
|
||||
$game_variables[i] = -99999999
|
||||
end
|
||||
end
|
||||
# Refresh map
|
||||
$game_map.need_refresh = true
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Control Self Switch
|
||||
#--------------------------------------------------------------------------
|
||||
def command_123
|
||||
# If event ID is valid
|
||||
if @event_id > 0
|
||||
# Make a self switch key
|
||||
key = [$game_map.map_id, @event_id, @parameters[0]]
|
||||
# Change self switches
|
||||
$game_self_switches[key] = (@parameters[1] == 0)
|
||||
end
|
||||
# Refresh map
|
||||
$game_map.need_refresh = true
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Control Timer
|
||||
#--------------------------------------------------------------------------
|
||||
def command_124
|
||||
# If started
|
||||
if @parameters[0] == 0
|
||||
$game_system.timer = @parameters[1] * Graphics.frame_rate
|
||||
$game_system.timer_working = true
|
||||
end
|
||||
# If stopped
|
||||
if @parameters[0] == 1
|
||||
$game_system.timer_working = false
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Gold
|
||||
#--------------------------------------------------------------------------
|
||||
def command_125
|
||||
# Get value to operate
|
||||
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
|
||||
# Increase / decrease amount of gold
|
||||
$game_party.gain_gold(value)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Items
|
||||
#--------------------------------------------------------------------------
|
||||
def command_126
|
||||
# Get value to operate
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Increase / decrease items
|
||||
$game_party.gain_item(@parameters[0], value)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Weapons
|
||||
#--------------------------------------------------------------------------
|
||||
def command_127
|
||||
# Get value to operate
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Increase / decrease weapons
|
||||
$game_party.gain_weapon(@parameters[0], value)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Armor
|
||||
#--------------------------------------------------------------------------
|
||||
def command_128
|
||||
# Get value to operate
|
||||
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
|
||||
# Increase / decrease armor
|
||||
$game_party.gain_armor(@parameters[0], value)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Party Member
|
||||
#--------------------------------------------------------------------------
|
||||
def command_129
|
||||
# Get actor
|
||||
actor = $game_actors[@parameters[0]]
|
||||
# If actor is valid
|
||||
if actor != nil
|
||||
# Branch with control
|
||||
if @parameters[1] == 0
|
||||
if @parameters[2] == 1
|
||||
$game_actors[@parameters[0]].setup(@parameters[0])
|
||||
end
|
||||
$game_party.add_actor(@parameters[0])
|
||||
else
|
||||
$game_party.remove_actor(@parameters[0])
|
||||
end
|
||||
end
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Windowskin
|
||||
#--------------------------------------------------------------------------
|
||||
def command_131
|
||||
# Change windowskin file name
|
||||
$game_system.windowskin_name = @parameters[0]
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Battle BGM
|
||||
#--------------------------------------------------------------------------
|
||||
def command_132
|
||||
# Change battle BGM
|
||||
$game_system.battle_bgm = @parameters[0]
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Battle End ME
|
||||
#--------------------------------------------------------------------------
|
||||
def command_133
|
||||
# Change battle end ME
|
||||
$game_system.battle_end_me = @parameters[0]
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Save Access
|
||||
#--------------------------------------------------------------------------
|
||||
def command_134
|
||||
# Change save access flag
|
||||
$game_system.save_disabled = (@parameters[0] == 0)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Menu Access
|
||||
#--------------------------------------------------------------------------
|
||||
def command_135
|
||||
# Change menu access flag
|
||||
$game_system.menu_disabled = (@parameters[0] == 0)
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
#--------------------------------------------------------------------------
|
||||
# * Change Encounter
|
||||
#--------------------------------------------------------------------------
|
||||
def command_136
|
||||
# Change encounter flag
|
||||
$game_system.encounter_disabled = (@parameters[0] == 0)
|
||||
# Make encounter count
|
||||
$game_player.make_encounter_count
|
||||
# Continue
|
||||
return true
|
||||
end
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue