TilemapVX: Ensure legs of out-of-view table tiles are drawn
This commit is contained in:
parent
7017ca1c53
commit
4d97a17c44
|
@ -181,16 +181,20 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
|
||||
void updateMapViewport()
|
||||
{
|
||||
/* Note: We include one extra row at the top above
|
||||
* the normal map viewport to ensure the legs of table
|
||||
* tiles off screen are properly drawn */
|
||||
|
||||
IntRect newMvp;
|
||||
|
||||
const Vec2i combOrigin = origin + sceneGeo.orig;
|
||||
const Vec2i geoSize = sceneGeo.rect.size();
|
||||
|
||||
newMvp.setPos(getTilePos(combOrigin));
|
||||
newMvp.setPos(getTilePos(combOrigin) - Vec2i(0, 1));
|
||||
|
||||
/* Ensure that the size is big enough to cover the whole viewport,
|
||||
* and add one tile row/column as a buffer for scrolling */
|
||||
newMvp.setSize((geoSize / 32) + !!(geoSize % 32) + Vec2i(1));
|
||||
newMvp.setSize((geoSize / 32) + !!(geoSize % 32) + Vec2i(1, 2));
|
||||
|
||||
if (newMvp != mapViewp)
|
||||
{
|
||||
|
@ -199,7 +203,7 @@ struct TilemapVXPrivate : public ViewportElement, TileAtlasVX::Reader
|
|||
buffersDirty = true;
|
||||
}
|
||||
|
||||
dispPos = sceneGeo.rect.pos() - wrap(combOrigin, 32);
|
||||
dispPos = sceneGeo.rect.pos() - wrap(combOrigin, 32) - Vec2i(0, 32);
|
||||
}
|
||||
|
||||
static size_t quadBytes(size_t quads)
|
||||
|
|
Loading…
Reference in New Issue