HACK to fix text rendering
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@ -1067,7 +1067,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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Vec2i gpTexSize;
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shState->ensureTexSize(txtSurf->w, txtSurf->h, gpTexSize);
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bool fastBlit = !p->touchesTaintedArea(posRect) && txtAlpha == 1.0f;
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bool fastBlit = false; //!p->touchesTaintedArea(posRect) && txtAlpha == 1.0f;
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if (fastBlit)
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{
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