Actually destroy duplicated PHYSFS_Io instance on close
Fixes crash after loading about a hundred maps
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					 1 changed files with 10 additions and 9 deletions
				
			
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					@ -48,17 +48,18 @@ struct RGSS_entryHandle
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	uint64_t currentOffset;
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						uint64_t currentOffset;
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	PHYSFS_Io *io;
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						PHYSFS_Io *io;
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	RGSS_entryHandle(const RGSS_entryData &data)
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						RGSS_entryHandle(const RGSS_entryData &data, PHYSFS_Io *archIo)
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	    : data(data),
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						    : data(data),
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	      currentMagic(data.startMagic),
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						      currentMagic(data.startMagic),
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	      currentOffset(0)
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						      currentOffset(0)
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	{}
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						{
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							io = archIo->duplicate(archIo);
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						}
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	RGSS_entryHandle(const RGSS_entryHandle &other)
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						~RGSS_entryHandle()
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	    : data(other.data),
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						{
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	      currentMagic(other.currentMagic),
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							io->destroy(io);
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	      currentOffset(other.currentOffset)
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						}
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	{}
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};
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					};
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typedef QList<QByteArray> QByteList;
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					typedef QList<QByteArray> QByteList;
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					@ -436,8 +437,8 @@ RGSS_openRead(void *opaque, const char *filename)
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	if (!data->entryHash.contains(filename))
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						if (!data->entryHash.contains(filename))
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		return 0;
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							return 0;
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	RGSS_entryHandle *entry = new RGSS_entryHandle(data->entryHash[filename]);
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						RGSS_entryHandle *entry =
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	entry->io = data->archiveIo->duplicate(data->archiveIo);
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						        new RGSS_entryHandle(data->entryHash[filename], data->archiveIo);
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	PHYSFS_Io *io = PHYSFS_ALLOC(PHYSFS_Io);
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						PHYSFS_Io *io = PHYSFS_ALLOC(PHYSFS_Io);
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