Fix audio during transition
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					 2 changed files with 12 additions and 8 deletions
				
			
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					@ -19,10 +19,6 @@
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** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
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					** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
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*/
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					*/
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#ifdef __EMSCRIPTEN__
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#include "audio.h"
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#endif
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#include "graphics.h"
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					#include "graphics.h"
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#include "sharedstate.h"
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					#include "sharedstate.h"
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#include "binding-util.h"
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					#include "binding-util.h"
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					@ -34,10 +30,6 @@ MRB_FUNCTION(graphicsUpdate)
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	shState->graphics().update();
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						shState->graphics().update();
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#ifdef __EMSCRIPTEN__
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	shState->audio().update();
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#endif
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	return mrb_nil_value();
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						return mrb_nil_value();
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}
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					}
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					@ -47,6 +47,10 @@
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#include <errno.h>
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					#include <errno.h>
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#include <algorithm>
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					#include <algorithm>
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					#ifdef __EMSCRIPTEN__
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					#include "audio.h"
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					#endif
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#define DEF_SCREEN_W  (rgssVer == 1 ? 640 : 544)
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					#define DEF_SCREEN_W  (rgssVer == 1 ? 640 : 544)
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#define DEF_SCREEN_H  (rgssVer == 1 ? 480 : 416)
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					#define DEF_SCREEN_H  (rgssVer == 1 ? 480 : 416)
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#define DEF_FRAMERATE (rgssVer == 1 ?  40 :  60)
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					#define DEF_FRAMERATE (rgssVer == 1 ?  40 :  60)
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					@ -658,6 +662,10 @@ void Graphics::update()
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	p->checkShutDownReset();
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						p->checkShutDownReset();
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	p->checkSyncLock();
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						p->checkSyncLock();
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					#ifdef __EMSCRIPTEN__
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						shState->audio().update();
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					#endif
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	if (p->frozen)
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						if (p->frozen)
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		return;
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							return;
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					@ -801,6 +809,10 @@ void Graphics::transition(int duration,
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		GLMeta::blitEnd();
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							GLMeta::blitEnd();
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		p->swapGLBuffer();
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							p->swapGLBuffer();
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					#ifdef __EMSCRIPTEN__
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							shState->audio().update();
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					#endif
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	}
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						}
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	glState.blend.pop();
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						glState.blend.pop();
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