Fix audio during transition
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					 2 changed files with 12 additions and 8 deletions
				
			
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			@ -47,6 +47,10 @@
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#include <errno.h>
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#include <algorithm>
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#ifdef __EMSCRIPTEN__
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#include "audio.h"
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#endif
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#define DEF_SCREEN_W  (rgssVer == 1 ? 640 : 544)
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#define DEF_SCREEN_H  (rgssVer == 1 ? 480 : 416)
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#define DEF_FRAMERATE (rgssVer == 1 ?  40 :  60)
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			@ -658,6 +662,10 @@ void Graphics::update()
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	p->checkShutDownReset();
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	p->checkSyncLock();
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#ifdef __EMSCRIPTEN__
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	shState->audio().update();
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#endif
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	if (p->frozen)
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		return;
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			@ -801,6 +809,10 @@ void Graphics::transition(int duration,
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		GLMeta::blitEnd();
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		p->swapGLBuffer();
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#ifdef __EMSCRIPTEN__
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		shState->audio().update();
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#endif
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	}
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	glState.blend.pop();
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