Move draw order sorting into SceneElement
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					 2 changed files with 19 additions and 5 deletions
				
			
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					@ -38,12 +38,8 @@ void Scene::insert(SceneElement &element)
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	{
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						{
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		SceneElement *e = iter->data;
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							SceneElement *e = iter->data;
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		if (element.z <= e->z)
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							if (element < *e)
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		{
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							{
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			if (element.z == e->z)
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				if (element.creationStamp > e->creationStamp)
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					continue;
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			elements.insertBefore(element.link, *iter);
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								elements.insertBefore(element.link, *iter);
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			return;
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								return;
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		}
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							}
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					@ -140,6 +136,20 @@ void SceneElement::setVisible(bool value)
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	visible = value;
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						visible = value;
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}
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					}
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					bool SceneElement::operator<(const SceneElement &o) const
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					{
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						if (z <= o.z)
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						{
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							if (z == o.z)
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								if (creationStamp > o.creationStamp)
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									return false;
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							return true;
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						}
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						return false;
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					}
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void SceneElement::unlink()
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					void SceneElement::unlink()
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{
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					{
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	scene->elements.remove(link);
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						scene->elements.remove(link);
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					@ -81,6 +81,10 @@ protected:
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	virtual void draw() = 0;
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						virtual void draw() = 0;
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	virtual void onGeometryChange(const Scene::Geometry &) {}
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						virtual void onGeometryChange(const Scene::Geometry &) {}
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						/* Compares to elements in terms of their display priority;
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						 * elements with lower priority are drawn earlier */
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						bool operator<(const SceneElement &o) const;
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	void unlink();
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						void unlink();
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	IntruListLink<SceneElement> link;
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						IntruListLink<SceneElement> link;
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