Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
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5a7480a406
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24 changed files with 722 additions and 320 deletions
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@ -2,24 +2,14 @@
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#
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# About filesystem paths specified in this config:
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# The "gameFolder" path is resolved either relative
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# to the directory containing the mkxp executable
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# to the directory containing the Oneshot executable
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# (the default behavior), or relative to the current
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# working directory (when compiled with
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# working directory (when compiled with
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# -DWORKDIR_CURRENT). All other paths are resolved
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# relative to gameFolder and ignoring both RTPs and
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# encrypted archives.
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# Specify the RGSS version to run under.
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# Possible values are 0, 1, 2, 3. If set to 0,
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# mkxp will try to guess the required version
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# based on the game files found in gameFolder.
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# If this fails, the version defaults to 1.
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# (default: 0)
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#
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# rgssVersion=1
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# Create a debug context and log
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# OpenGL debug information to the console
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# (default: disabled)
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@ -36,9 +26,9 @@
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# Game window is resizable
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# (default: disabled)
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# (default: enabled)
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#
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# winResizable=false
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# winResizable=true
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# Start game in fullscreen (this can
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# Apply linear interpolation when game screen
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# is upscaled
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# (default: enabled)
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# (default: disabled)
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#
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# smoothScaling=true
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# smoothScaling=false
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# Sync screen redraws to the monitor refresh rate
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@ -133,14 +123,14 @@
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# Use either right or left Alt + Enter to toggle
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# fullscreen
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# (default: disabled)
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#
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#
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# anyAltToggleFS=false
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# Enable F12 game reset
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# (default: enabled)
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# (default: disabled)
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#
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# enableReset=true
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# enableReset=false
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# Allow symlinks for game assets to be followed
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# iconPath=/path/to/icon.png
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# Instead of playing an RPG Maker game,
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# execute a single plain text script instead
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# (default: none)
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#
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# customScript=/path/to/script.rb
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# Define raw scripts to be executed before the
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# actual Scripts.rxdata execution starts
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# (default: none)
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# RTP=/path/to/game.rgssad
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# Use the script's name as filename in warnings and error messages
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# (default: disabled)
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#
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# useScriptNames=false
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# Font substitutions allow drop-in replacements of fonts
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# to be used without changing the RGSS scripts,
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# eg. providing 'Open Sans' when the game thinkgs it's
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@ -254,25 +231,3 @@
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# this number. Maximum: 64.
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#
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# SE.sourceCount=6
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# The Windows game executable name minus ".exe". By default
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# this is "Game", but some developers manually rename it.
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# mkxp needs this name because both the .ini (game
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# configuration) and .rgssad (encrypted data archive) must
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# carry the same name minus their extension, and we cannot
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# guess the executable's name.
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# You could just as well rename them both to "Game.ini" and
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# "Game.rgssad", but specifying the executable name here
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# is a tiny bit less intrusive.
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#
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# execName=Game
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# Give a hint on which language the game title as
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# specified in the Game.ini is, useful if the encoding
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# is being falsely detected. Relevant only if mkxp was
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# built with automatic encoding conversion (INI_ENCODING).
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# (default: none)
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#
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# titleLanguage=japanese
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