Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.

This commit is contained in:
Mathew Velasquez 2015-09-02 22:41:25 -04:00
parent 5a7480a406
commit 3b64e7871b
24 changed files with 722 additions and 320 deletions

View file

@ -2,24 +2,14 @@
#
# About filesystem paths specified in this config:
# The "gameFolder" path is resolved either relative
# to the directory containing the mkxp executable
# to the directory containing the Oneshot executable
# (the default behavior), or relative to the current
# working directory (when compiled with
# working directory (when compiled with
# -DWORKDIR_CURRENT). All other paths are resolved
# relative to gameFolder and ignoring both RTPs and
# encrypted archives.
# Specify the RGSS version to run under.
# Possible values are 0, 1, 2, 3. If set to 0,
# mkxp will try to guess the required version
# based on the game files found in gameFolder.
# If this fails, the version defaults to 1.
# (default: 0)
#
# rgssVersion=1
# Create a debug context and log
# OpenGL debug information to the console
# (default: disabled)
@ -36,9 +26,9 @@
# Game window is resizable
# (default: disabled)
# (default: enabled)
#
# winResizable=false
# winResizable=true
# Start game in fullscreen (this can
@ -57,9 +47,9 @@
# Apply linear interpolation when game screen
# is upscaled
# (default: enabled)
# (default: disabled)
#
# smoothScaling=true
# smoothScaling=false
# Sync screen redraws to the monitor refresh rate
@ -133,14 +123,14 @@
# Use either right or left Alt + Enter to toggle
# fullscreen
# (default: disabled)
#
#
# anyAltToggleFS=false
# Enable F12 game reset
# (default: enabled)
# (default: disabled)
#
# enableReset=true
# enableReset=false
# Allow symlinks for game assets to be followed
@ -168,13 +158,6 @@
# iconPath=/path/to/icon.png
# Instead of playing an RPG Maker game,
# execute a single plain text script instead
# (default: none)
#
# customScript=/path/to/script.rb
# Define raw scripts to be executed before the
# actual Scripts.rxdata execution starts
# (default: none)
@ -199,12 +182,6 @@
# RTP=/path/to/game.rgssad
# Use the script's name as filename in warnings and error messages
# (default: disabled)
#
# useScriptNames=false
# Font substitutions allow drop-in replacements of fonts
# to be used without changing the RGSS scripts,
# eg. providing 'Open Sans' when the game thinkgs it's
@ -254,25 +231,3 @@
# this number. Maximum: 64.
#
# SE.sourceCount=6
# The Windows game executable name minus ".exe". By default
# this is "Game", but some developers manually rename it.
# mkxp needs this name because both the .ini (game
# configuration) and .rgssad (encrypted data archive) must
# carry the same name minus their extension, and we cannot
# guess the executable's name.
# You could just as well rename them both to "Game.ini" and
# "Game.rgssad", but specifying the executable name here
# is a tiny bit less intrusive.
#
# execName=Game
# Give a hint on which language the game title as
# specified in the Game.ini is, useful if the encoding
# is being falsely detected. Relevant only if mkxp was
# built with automatic encoding conversion (INI_ENCODING).
# (default: none)
#
# titleLanguage=japanese