Unify float literals to use f suffix and avoid double promotions

I might have missed some.
This commit is contained in:
Jonas Kulla 2015-07-14 18:20:31 +02:00
parent d1ee507ec4
commit 384249c31a
19 changed files with 71 additions and 71 deletions

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@ -238,6 +238,6 @@ inline ALenum chooseALFormat(int sampleSize, int channelCount)
#define AUDIO_SLEEP 10
#define STREAM_BUF_SIZE 32768
#define GLOBAL_VOLUME 0.8
#define GLOBAL_VOLUME 0.8f
#endif // ALUTIL_H

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@ -42,12 +42,12 @@ ALStream::ALStream(LoopMode loopMode,
source(0),
thread(0),
preemptPause(false),
pitch(1.0)
pitch(1.0f)
{
alSrc = AL::Source::gen();
AL::Source::setVolume(alSrc, 1.0);
AL::Source::setPitch(alSrc, 1.0);
AL::Source::setVolume(alSrc, 1.0f);
AL::Source::setPitch(alSrc, 1.0f);
AL::Source::detachBuffer(alSrc);
for (int i = 0; i < STREAM_BUFS; ++i)
@ -172,7 +172,7 @@ void ALStream::setPitch(float value)
/* If the source supports setting pitch natively,
* we don't have to do it via OpenAL */
if (source && source->setPitch(value))
AL::Source::setPitch(alSrc, 1.0);
AL::Source::setPitch(alSrc, 1.0f);
else
AL::Source::setPitch(alSrc, value);
}

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@ -170,7 +170,7 @@ struct AudioPrivate
else
{
/* BGM is stopped. -> MeNotPlaying */
bgm.setVolume(AudioStream::External, 1.0);
bgm.setVolume(AudioStream::External, 1.0f);
if (!bgm.noResumeStop)
bgm.stream.play();
@ -193,7 +193,7 @@ struct AudioPrivate
if (bgm.stream.queryState() == ALStream::Stopped)
{
/* BGM stopped midway fade in. -> MeNotPlaying */
bgm.setVolume(AudioStream::External, 1.0);
bgm.setVolume(AudioStream::External, 1.0f);
meWatch.state = MeNotPlaying;
bgm.unlockStream();
@ -219,7 +219,7 @@ struct AudioPrivate
if (vol >= 1)
{
/* BGM fully faded in. -> MeNotPlaying */
vol = 1.0;
vol = 1.0f;
meWatch.state = MeNotPlaying;
}

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@ -34,11 +34,11 @@ AudioStream::AudioStream(ALStream::LoopMode loopMode,
noResumeStop(false),
stream(loopMode, threadId)
{
current.volume = 1.0;
current.pitch = 1.0;
current.volume = 1.0f;
current.pitch = 1.0f;
for (size_t i = 0; i < VolumeTypeCount; ++i)
volumes[i] = 1.0;
volumes[i] = 1.0f;
fade.thread = 0;
fade.threadName = std::string("audio_fadeout (") + threadId + ")";
@ -82,8 +82,8 @@ void AudioStream::play(const std::string &filename,
lockStream();
float _volume = clamp<int>(volume, 0, 100) / 100.f;
float _pitch = clamp<int>(pitch, 50, 150) / 100.f;
float _volume = clamp<int>(volume, 0, 100) / 100.0f;
float _pitch = clamp<int>(pitch, 50, 150) / 100.0f;
ALStream::State sState = stream.queryState();
@ -211,7 +211,7 @@ void AudioStream::fadeOut(int duration)
}
fade.active.set();
fade.msStep = (1.0) / duration;
fade.msStep = 1.0f / duration;
fade.reqFini.clear();
fade.reqTerm.clear();
fade.startTicks = SDL_GetTicks();
@ -302,7 +302,7 @@ void AudioStream::fadeOutThread()
lockStream();
uint32_t curDur = SDL_GetTicks() - fade.startTicks;
float resVol = 1.0 - (curDur*fade.msStep);
float resVol = 1.0f - (curDur*fade.msStep);
ALStream::State state = stream.queryState();
@ -313,7 +313,7 @@ void AudioStream::fadeOutThread()
if (state != ALStream::Paused)
stream.stop();
setVolume(FadeOut, 1.0);
setVolume(FadeOut, 1.0f);
unlockStream();
break;
@ -340,15 +340,15 @@ void AudioStream::fadeInThread()
/* Fade in duration is always 1 second */
uint32_t cur = SDL_GetTicks() - fadeIn.startTicks;
float prog = cur / 1000.0;
float prog = cur / 1000.0f;
ALStream::State state = stream.queryState();
if (state != ALStream::Playing
|| prog >= 1.0
|| prog >= 1.0f
|| fadeIn.rqFini)
{
setVolume(FadeIn, 1.0);
setVolume(FadeIn, 1.0f);
unlockStream();
break;

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@ -890,9 +890,9 @@ static void applyShadow(SDL_Surface *&in, const SDL_PixelFormat &fm, const SDL_C
SDL_Surface *out = SDL_CreateRGBSurface
(0, in->w+1, in->h+1, fm.BitsPerPixel, fm.Rmask, fm.Gmask, fm.Bmask, fm.Amask);
float fr = c.r / 255.0;
float fg = c.g / 255.0;
float fb = c.b / 255.0;
float fr = c.r / 255.0f;
float fg = c.g / 255.0f;
float fb = c.b / 255.0f;
/* We allocate an output surface one pixel wider and higher than the input,
* (implicitly) blit a copy of the input with RGB values set to black into
@ -946,11 +946,11 @@ static void applyShadow(SDL_Surface *&in, const SDL_PixelFormat &fm, const SDL_C
continue;
}
float fSrcA = srcA / 255.0;
float fShdA = shdA / 255.0;
float fSrcA = srcA / 255.0f;
float fShdA = shdA / 255.0f;
/* Because opacity == 1, co1 == fSrcA */
float co2 = fShdA * (1.0 - fSrcA);
float co2 = fShdA * (1.0f - fSrcA);
/* Result alpha */
float fa = fSrcA + co2;
/* Temp value to simplify arithmetic below */
@ -959,10 +959,10 @@ static void applyShadow(SDL_Surface *&in, const SDL_PixelFormat &fm, const SDL_C
/* Result colors */
uint8_t r, g, b, a;
r = clamp<float>(fr * co3, 0, 1) * 255;
g = clamp<float>(fg * co3, 0, 1) * 255;
b = clamp<float>(fb * co3, 0, 1) * 255;
a = clamp<float>(fa, 0, 1) * 255;
r = clamp<float>(fr * co3, 0, 1) * 255.0f;
g = clamp<float>(fg * co3, 0, 1) * 255.0f;
b = clamp<float>(fb * co3, 0, 1) * 255.0f;
a = clamp<float>(fa, 0, 1) * 255.0f;
*outP = SDL_MapRGBA(&fm, r, g, b, a);
}
@ -1067,11 +1067,11 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
Vec2i gpTexSize;
shState->ensureTexSize(txtSurf->w, txtSurf->h, gpTexSize);
bool fastBlit = !p->touchesTaintedArea(posRect) && txtAlpha == 1.0;
bool fastBlit = !p->touchesTaintedArea(posRect) && txtAlpha == 1.0f;
if (fastBlit)
{
if (squeeze == 1.0 && !shState->config().subImageFix)
if (squeeze == 1.0f && !shState->config().subImageFix)
{
/* Even faster: upload directly to bitmap texture.
* We have to make sure the posRect lies within the texture

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@ -63,7 +63,7 @@ struct Vec4
bool xyzNotNull() const
{
return (x != 0.0 || y != 0.0 || z != 0.0);
return (x != 0.0f || y != 0.0f || z != 0.0f);
}
};
@ -269,13 +269,13 @@ struct NormValue
NormValue(int unNorm)
: unNorm(unNorm),
norm(unNorm / 255.0)
norm(unNorm / 255.0f)
{}
void operator =(int value)
{
unNorm = clamp(value, 0, 255);
norm = unNorm / 255.0;
norm = unNorm / 255.0f;
}
bool operator ==(int value) const

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@ -174,7 +174,7 @@ _TTF_Font *SharedFontState::getFont(std::string family,
// FIXME 0.9 is guesswork at this point
// float gamma = (96.0/45.0)*(5.0/14.0)*(size-5);
// font = TTF_OpenFontRW(ops, 1, gamma /** .90*/);
font = TTF_OpenFontRW(ops, 1, size* .90);
font = TTF_OpenFontRW(ops, 1, size* 0.90f);
if (!font)
throw Exception(Exception::SDLError, "%s", SDL_GetError());

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@ -281,9 +281,9 @@ public:
void setBrightness(float norm)
{
brightnessQuad.setColor(Vec4(0, 0, 0, 1.0 - norm));
brightnessQuad.setColor(Vec4(0, 0, 0, 1.0f - norm));
brightEffect = norm < 1.0;
brightEffect = norm < 1.0f;
}
void updateReso(int width, int height)
@ -736,7 +736,7 @@ void Graphics::transition(int duration,
shader.setFrozenScene(p->frozenScene.tex);
shader.setCurrentScene(p->currentScene.tex);
shader.setTransMap(transMap->getGLTypes().tex);
shader.setVague(vague / 256.0);
shader.setVague(vague / 256.0f);
shader.setTexSize(p->scRes);
}
else
@ -774,7 +774,7 @@ void Graphics::transition(int duration,
p->checkSyncLock();
const float prog = i * (1.0 / duration);
const float prog = i * (1.0f / duration);
if (transMap)
{
@ -852,7 +852,7 @@ void Graphics::fadeout(int duration)
FBO::unbind();
float curr = p->brightness;
float diff = 255.0 - curr;
float diff = 255.0f - curr;
for (int i = duration-1; i > -1; --i)
{
@ -882,7 +882,7 @@ void Graphics::fadein(int duration)
FBO::unbind();
float curr = p->brightness;
float diff = 255.0 - curr;
float diff = 255.0f - curr;
for (int i = 1; i <= duration; ++i)
{

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@ -320,7 +320,7 @@ readEvent(MidiReadHandler *handler, MemChunk &chunk,
| (data[2] << 0x00);
e.type = Tempo;
e.e.tempo.bpm = 60000000.0 / mpqn;
e.e.tempo.bpm = 60000000 / mpqn;
}
else if (metaType == 0x2F)
{
@ -699,7 +699,7 @@ struct MidiSource : ALDataSource, MidiReadHandler
void updatePlaybackSpeed(uint32_t bpm)
{
float deltaLength = 60.0 / (dpb * bpm);
float deltaLength = 60.0f / (dpb * bpm);
playbackSpeed = TICK_FRAMES / (deltaLength * freq);
}
@ -910,7 +910,7 @@ struct MidiSource : ALDataSource, MidiReadHandler
bool setPitch(float value)
{
// not completely correct, but close
pitchShift = round((value > 1.0 ? 14 : 24) * (value - 1.0));
pitchShift = round((value > 1.0f ? 14 : 24) * (value - 1.0f));
return true;
}

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@ -105,8 +105,8 @@ struct PlanePrivate
return;
/* Scaled (zoomed) bitmap dimensions */
double sw = bitmap->width() * zoomX;
double sh = bitmap->height() * zoomY;
float sw = bitmap->width() * zoomX;
float sh = bitmap->height() * zoomY;
/* Plane offset wrapped by scaled bitmap dims */
float wox = fwrap(ox, sw);

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@ -764,13 +764,13 @@ void Widget::click(int x, int y, uint8_t button)
}
/* Ratio of cell area to total widget width */
#define BW_CELL_R 0.75
#define BW_CELL_R 0.75f
void BindingWidget::drawHandler(SDL_Surface *surf)
{
const int cellW = (rect.w*BW_CELL_R) / 2;
const int cellH = rect.h / 2;
const int cellOffX = (1.0-BW_CELL_R) * rect.w;
const int cellOffX = (1.0f-BW_CELL_R) * rect.w;
const int cellOff[] =
{
@ -860,7 +860,7 @@ int BindingWidget::cellIndex(int x, int y) const
{
const int cellW = (rect.w*BW_CELL_R) / 2;
const int cellH = rect.h / 2;
const int cellOff = (1.0-BW_CELL_R) * rect.w;
const int cellOff = (1.0f-BW_CELL_R) * rect.w;
if (x < cellOff)
return -1;

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@ -80,7 +80,7 @@ struct SharedMidiState
return;
flSettings = fluid.new_settings();
fluid.settings_setnum(flSettings, "synth.gain", 1.0);
fluid.settings_setnum(flSettings, "synth.gain", 1.0f);
fluid.settings_setnum(flSettings, "synth.sample-rate", SYNTH_SAMPLERATE);
fluid.settings_setstr(flSettings, "synth.chorus.active", conf.midi.chorus ? "yes" : "no");
fluid.settings_setstr(flSettings, "synth.reverb.active", conf.midi.reverb ? "yes" : "no");

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@ -123,8 +123,8 @@ void SoundEmitter::play(const std::string &filename,
int volume,
int pitch)
{
float _volume = clamp<int>(volume, 0, 100) / 100.f;
float _pitch = clamp<int>(pitch, 50, 150) / 100.f;
float _volume = clamp<int>(volume, 0, 100) / 100.0f;
float _pitch = clamp<int>(pitch, 50, 150) / 100.0f;
SoundBuffer *buffer = allocateBuffer(filename);

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@ -109,7 +109,7 @@ struct SpritePrivate
wave.amp = 0;
wave.length = 180;
wave.speed = 360;
wave.phase = 0.0;
wave.phase = 0.0f;
wave.dirty = false;
}
@ -129,7 +129,7 @@ struct SpritePrivate
(srcRect->y + srcRect->height) +
bitmap->height();
efBushDepth = 1.0 - texBushDepth / bitmap->height();
efBushDepth = 1.0f - texBushDepth / bitmap->height();
}
void onSrcRectChange()
@ -194,7 +194,7 @@ struct SpritePrivate
void emitWaveChunk(SVertex *&vert, float phase, int width,
float zoomY, int chunkY, int chunkLength)
{
float wavePos = phase + (chunkY / (float) wave.length) * M_PI * 2;
float wavePos = phase + (chunkY / (float) wave.length) * (float) (M_PI * 2);
float chunkX = sin(wavePos) * wave.amp;
FloatRect tex(0, chunkY / zoomY, width, chunkLength / zoomY);
@ -261,7 +261,7 @@ struct SpritePrivate
wave.qArray.resize(!!firstLength + chunks + !!lastLength);
SVertex *vert = &wave.qArray.vertices[0];
float phase = (wave.phase * M_PI) / 180.f;
float phase = (wave.phase * (float) M_PI) / 180.0f;
if (firstLength > 0)
emitWaveChunk(vert, phase, width, zoomY, 0, firstLength);

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@ -51,14 +51,14 @@ extern const int autotileVXRectsBN;
/* Waterfall (C) autotile patterns */
static const StaticRect autotileVXRectsC[] =
{
{ 32.5, 0.5, 15, 31 },
{ 16.5, 0.5, 15, 31 },
{ 0.0, 0.5, 15, 31 },
{ 16.5, 0.5, 15, 31 },
{ 32.5, 0.5, 15, 31 },
{ 48.5, 0.5, 15, 31 },
{ 0.0, 0.5, 15, 31 },
{ 48.5, 0.5, 15, 31 }
{ 32.5f, 0.5f, 15.0f, 31.0f },
{ 16.5f, 0.5f, 15.0f, 31.0f },
{ 0.0f, 0.5f, 15.0f, 31.0f },
{ 16.5f, 0.5f, 15.0f, 31.0f },
{ 32.5f, 0.5f, 15.0f, 31.0f },
{ 48.5f, 0.5f, 15.0f, 31.0f },
{ 0.0f, 0.5f, 15.0f, 31.0f },
{ 48.5f, 0.5f, 15.0f, 31.0f }
};
static elementsN(autotileVXRectsC);

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@ -698,7 +698,7 @@ struct TilemapPrivate
int tileY = tsInd / 8;
Vec2i texPos = TileAtlas::tileToAtlasCoor(tileX, tileY, atlas.efTilesetH, atlas.size.y);
FloatRect texRect((float) texPos.x+.5, (float) texPos.y+.5, 31, 31);
FloatRect texRect((float) texPos.x+0.5f, (float) texPos.y+0.5f, 31, 31);
FloatRect posRect(x*32, y*32, 32, 32);
SVertex v[4];

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@ -130,7 +130,7 @@ private:
if (rotation < 0)
rotation += 360;
float angle = rotation * 3.141592654f / 180.f;
float angle = rotation * 3.141592654f / 180.0f;
float cosine = (float) cos(angle);
float sine = (float) sin(angle);
float sxc = scale.x * cosine;

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@ -642,7 +642,7 @@ struct WindowPrivate
if (active && cursorVert.vert)
{
float alpha = cursorAniAlpha[cursorAniAlphaIdx] / 255.0;
float alpha = cursorAniAlpha[cursorAniAlphaIdx] / 255.0f;
cursorVert.setAlpha(alpha);
@ -651,7 +651,7 @@ struct WindowPrivate
if (pause && pauseAniVert.vert)
{
float alpha = pauseAniAlpha[pauseAniAlphaIdx] / 255.0;
float alpha = pauseAniAlpha[pauseAniAlphaIdx] / 255.0f;
FloatRect frameRect = pauseAniSrc[pauseAniQuad[pauseAniQuadIdx]];
pauseAniVert.setAlpha(alpha);

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@ -482,7 +482,7 @@ struct WindowVXPrivate
void updateBaseQuad()
{
const FloatRect tex(0, 0, geo.w, geo.h);
const FloatRect pos(0, (geo.h / 2.0) * (1 - openness.norm),
const FloatRect pos(0, (geo.h / 2.0f) * (1.0f - openness.norm),
geo.w, geo.h * openness.norm);
base.quad.setTexPosRect(tex, pos);
@ -633,7 +633,7 @@ struct WindowVXPrivate
Quad::setTexRect(pauseVert, pauseSrc[pauseQuad[pauseQuadIdx]]);
/* Set opacity */
Quad::setColor(pauseVert, Vec4(1, 1, 1, pauseAlpha[pauseAlphaIdx] / 255.0));
Quad::setColor(pauseVert, Vec4(1, 1, 1, pauseAlpha[pauseAlphaIdx] / 255.0f));
ctrlVertArrayDirty = true;
}
@ -643,7 +643,7 @@ struct WindowVXPrivate
if (cursorVert.count() == 0)
return;
Vec4 color(1, 1, 1, cursorAlpha[cursorAlphaIdx] / 255.0);
Vec4 color(1, 1, 1, cursorAlpha[cursorAlphaIdx] / 255.0f);
for (size_t i = 0; i < cursorVert.count(); ++i)
Quad::setColor(&cursorVert.vertices[i*4], color);