Shader: Use GetShader/Programiv instead of GetObjectParameterivARB
The former are core 2.0 while the latter is part of GL_ARB_shader_objects.
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2 changed files with 3 additions and 4 deletions
src
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@ -91,7 +91,6 @@ typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, co
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GL_FUN(ShaderSource, PFNGLSHADERSOURCEPROC) \
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GL_FUN(CompileShader, PFNGLCOMPILESHADERPROC) \
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GL_FUN(AttachShader, PFNGLATTACHSHADERPROC) \
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GL_FUN(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC) \
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GL_FUN(GetShaderiv, PFNGLGETSHADERIVPROC) \
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GL_FUN(GetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \
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/* Program */ \
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