Shader: Use GetShader/Programiv instead of GetObjectParameterivARB

The former are core 2.0 while the latter is part of GL_ARB_shader_objects.
This commit is contained in:
Jonas Kulla 2014-07-14 04:13:15 +02:00
parent f7d63bafd0
commit 35dbaab0c3
2 changed files with 3 additions and 4 deletions

View file

@ -91,7 +91,6 @@ typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, co
GL_FUN(ShaderSource, PFNGLSHADERSOURCEPROC) \
GL_FUN(CompileShader, PFNGLCOMPILESHADERPROC) \
GL_FUN(AttachShader, PFNGLATTACHSHADERPROC) \
GL_FUN(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC) \
GL_FUN(GetShaderiv, PFNGLGETSHADERIVPROC) \
GL_FUN(GetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \
/* Program */ \