Don't hide cursor when window isn't focused
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					 1 changed files with 7 additions and 6 deletions
				
			
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					@ -71,6 +71,7 @@ void EventThread::process(RGSSThreadData &rtData)
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	fullscreen = rtData.config.fullscreen;
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						fullscreen = rtData.config.fullscreen;
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	bool cursorInWindow = false;
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						bool cursorInWindow = false;
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						bool windowFocused = false;
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	bool terminate = false;
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						bool terminate = false;
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					@ -98,12 +99,12 @@ void EventThread::process(RGSSThreadData &rtData)
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			case SDL_WINDOWEVENT_ENTER :
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								case SDL_WINDOWEVENT_ENTER :
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				cursorInWindow = true;
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									cursorInWindow = true;
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				updateCursorState(cursorInWindow);
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									updateCursorState(cursorInWindow && windowFocused);
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				break;
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									break;
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			case SDL_WINDOWEVENT_LEAVE :
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								case SDL_WINDOWEVENT_LEAVE :
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				cursorInWindow = false;
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									cursorInWindow = false;
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				updateCursorState(cursorInWindow);
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									updateCursorState(cursorInWindow && windowFocused);
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				break;
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									break;
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			case SDL_WINDOWEVENT_CLOSE :
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								case SDL_WINDOWEVENT_CLOSE :
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					@ -111,13 +112,13 @@ void EventThread::process(RGSSThreadData &rtData)
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				break;
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									break;
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			case SDL_WINDOWEVENT_FOCUS_GAINED :
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								case SDL_WINDOWEVENT_FOCUS_GAINED :
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				cursorInWindow = true;
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									windowFocused = true;
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				updateCursorState(cursorInWindow);
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									updateCursorState(cursorInWindow && windowFocused);
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				break;
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									break;
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			case SDL_WINDOWEVENT_FOCUS_LOST :
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								case SDL_WINDOWEVENT_FOCUS_LOST :
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				cursorInWindow = false;
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									windowFocused = false;
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				updateCursorState(cursorInWindow);
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									updateCursorState(cursorInWindow && windowFocused);
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				resetInputStates();
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									resetInputStates();
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				break;
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									break;
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			}
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								}
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