Blacklist all Adreno devices for enableBlitting
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@ -102,7 +102,9 @@ int rgssThreadFun(void *userdata)
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return 0;
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}
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if (!conf.enableBlitting)
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std::string RendererName = glGetStringInt(GL_RENDERER);
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bool checkAdreno = RendererName.find("Adreno") != std::string::npos;
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if (!conf.enableBlitting || checkAdreno)
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gl.BlitFramebuffer = 0;
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gl.ClearColor(0, 0, 0, 1);
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