GLState: Get rid of GL_TEXTURE_2D enable/disable
This bit was deprecated/removed in core GL. There was only one place where this was used (flash tiles in Tilemap), and since the full shader rewrite, it was effectively a no-op anyway (flash shader doesn't sample texture).
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3 changed files with 0 additions and 14 deletions
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@ -84,11 +84,6 @@ class GLScissorTest : public GLProperty<bool>
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void apply(const bool &value);
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};
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class GLTexture2D : public GLProperty<bool>
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{
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void apply(const bool &value);
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};
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class GLBlendMode : public GLProperty<BlendType>
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{
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void apply(const BlendType &value);
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@ -111,7 +106,6 @@ public:
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GLClearColor clearColor;
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GLScissorBox scissorBox;
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GLScissorTest scissorTest;
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GLTexture2D texture2D;
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GLBlendMode blendMode;
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GLViewport viewport;
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GLProgram program;
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