Fix broken base64 function
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25d33d11d1
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2c08238259
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@ -0,0 +1,20 @@
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// https://stackoverflow.com/a/9458996
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function _bytesToBase64(bytes) {
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var binary = '';
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var len = bytes.byteLength;
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for (var i = 0; i < len; i++) {
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binary += String.fromCharCode(bytes[i]);
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}
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return window.btoa(binary);
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}
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// https://stackoverflow.com/a/21797381
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function _base64ToBytes(base64) {
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var binary_string = window.atob(base64);
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var len = binary_string.length;
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var bytes = new Uint8Array(len);
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for (var i = 0; i < len; i++) {
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bytes[i] = binary_string.charCodeAt(i);
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}
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return bytes;
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}
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@ -3,8 +3,10 @@
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="manifest" href="manifest.webmanifest">
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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<script src="js/localforage.min.js"></script>
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<script src="js/drive.js"></script>
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<script src="gameasync/mapping.js"></script>
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<title>MKXP</title>
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@ -176,7 +178,7 @@
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window.saveFile = function(filename) {
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const buf = FS.readFile('/game/' + filename);
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const b64 = btoa(String.fromCharCode.apply(null, buf));
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const b64 = _bytesToBase64(buf);
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localforage.setItem(namespace + filename, b64);
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localforage.getItem(namespace, function(err, res) {
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@ -198,7 +200,7 @@
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localforage.getItem(namespace + key, (err, res) => {
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if (err) return;
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const buf = new Uint8Array(atob(res).split('').map((c) => c.charCodeAt(0)));
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const buf = _base64ToBytes(res);
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FS.writeFile('/game/' + key, buf);
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});
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});
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