Transition from QtCore to stdc++ / STL / boost

This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
This commit is contained in:
Jonas Kulla 2013-12-11 20:46:54 +01:00
parent 01529c5741
commit 2adf8ab265
40 changed files with 722 additions and 456 deletions

View file

@ -29,11 +29,10 @@
#include "sharedstate.h"
#include "graphics.h"
#include "debugwriter.h"
#include <string.h>
#include <QDebug>
bool EventThread::keyStates[] = { false };
EventThread::JoyState EventThread::joyState =
@ -97,7 +96,7 @@ void EventThread::process(RGSSThreadData &rtData)
{
if (!SDL_WaitEvent(&event))
{
qDebug() << "EventThread: Event error";
Debug() << "EventThread: Event error";
break;
}
@ -141,7 +140,7 @@ void EventThread::process(RGSSThreadData &rtData)
case SDL_QUIT :
case REQUEST_TERMINATION :
terminate = true;
qDebug() << "EventThread termination requested";
Debug() << "EventThread termination requested";
break;
case SDL_KEYDOWN :
@ -173,13 +172,13 @@ void EventThread::process(RGSSThreadData &rtData)
if (fullscreen)
{
/* Prevent fullscreen flicker */
strncpy(pendingTitle, rtData.config.game.title.constData(),
strncpy(pendingTitle, rtData.config.game.title.c_str(),
sizeof(pendingTitle));
havePendingTitle = true;
break;
}
SDL_SetWindowTitle(win, rtData.config.game.title.constData());
SDL_SetWindowTitle(win, rtData.config.game.title.c_str());
}
break;
@ -201,7 +200,7 @@ void EventThread::process(RGSSThreadData &rtData)
case REQUEST_MESSAGEBOX :
SDL_ShowSimpleMessageBox(event.user.code,
rtData.config.game.title.constData(),
rtData.config.game.title.c_str(),
(const char*) event.user.data1, win);
free(event.user.data1);
msgBoxDone = true;
@ -217,7 +216,7 @@ void EventThread::process(RGSSThreadData &rtData)
break;
snprintf(buffer, sizeof(buffer), "%s - %d FPS",
rtData.config.game.title.constData(), event.user.code);
rtData.config.game.title.c_str(), event.user.code);
/* Updating the window title in fullscreen
* mode seems to cause flickering */