Move loadFileAsync to js file
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2c08238259
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27d55a776e
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@ -18,3 +18,46 @@ function _base64ToBytes(base64) {
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}
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}
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return bytes;
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return bytes;
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}
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}
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window.loadFileAsync = function(fullPath, callback) {
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// Make cache object
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if (!window.fileAsyncCache) window.fileAsyncCache = {};
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// Check if already loaded
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if (window.fileAsyncCache.hasOwnProperty(fullPath)) return callback();
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// Show spinner
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if (window.setBusy) window.setBusy();
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// Get mapping key
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const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "");
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const mappingValue = mapping[mappingKey];
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// Check if this is a folder
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if (!mappingValue || mappingValue.endsWith("h=")) {
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console.error("Skipping loading", fullPath, mappingValue);
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return callback();
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}
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// Get target URL
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const iurl = "gameasync/" + mappingValue;
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// Get path and filename
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const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
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const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
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// Delete original file if existent
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try {
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FS.unlink(path + "/" + filename);
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} catch (err) {}
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// Get the new file
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getLazyAsset(iurl, filename, () => {
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FS.createPreloadedFile(path, filename, iurl, true, true, function() {
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window.fileAsyncCache[fullPath] = 1;
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if (window.setNotBusy) window.setNotBusy();
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if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
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callback();
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}, console.error);
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});
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}
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@ -4,49 +4,7 @@
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EM_JS(void, load_file_async_js, (const char* fullPathC), {
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EM_JS(void, load_file_async_js, (const char* fullPathC), {
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Asyncify.handleSleep(function(wakeUp) {
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Asyncify.handleSleep(function(wakeUp) {
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// Get argument
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window.loadFileAsync(UTF8ToString(fullPathC), wakeUp);
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const fullPath = UTF8ToString(fullPathC);
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// Make cache object
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if (!window.fileAsyncCache) window.fileAsyncCache = {};
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// Check if already loaded
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if (window.fileAsyncCache.hasOwnProperty(fullPath)) return wakeUp();
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// Show spinner
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if (window.setBusy) window.setBusy();
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// Get mapping key
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const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\\\.[^/.]+$"), "");
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const mappingValue = mapping[mappingKey];
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// Check if this is a folder
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if (!mappingValue || mappingValue.endsWith("h=")) {
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console.error("Skipping loading", fullPath, mappingValue);
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return wakeUp();
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}
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// Get target URL
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const iurl = "gameasync/" + mappingValue;
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// Get path and filename
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const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
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const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
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// Delete original file if existent
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try {
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FS.unlink(path + "/" + filename);
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} catch (err) {}
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// Get the new file
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getLazyAsset(iurl, filename, () => {
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FS.createPreloadedFile(path, filename, iurl, true, true, function() {
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window.fileAsyncCache[fullPath] = 1;
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if (window.setNotBusy) window.setNotBusy();
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if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
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wakeUp();
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}, console.error);
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});
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});
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});
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});
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});
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