Move loadFileAsync to js file

This commit is contained in:
Varun Patil 2020-10-19 23:42:15 +05:30
parent 2c08238259
commit 27d55a776e
2 changed files with 44 additions and 43 deletions

View File

@ -18,3 +18,46 @@ function _base64ToBytes(base64) {
} }
return bytes; return bytes;
} }
window.loadFileAsync = function(fullPath, callback) {
// Make cache object
if (!window.fileAsyncCache) window.fileAsyncCache = {};
// Check if already loaded
if (window.fileAsyncCache.hasOwnProperty(fullPath)) return callback();
// Show spinner
if (window.setBusy) window.setBusy();
// Get mapping key
const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "");
const mappingValue = mapping[mappingKey];
// Check if this is a folder
if (!mappingValue || mappingValue.endsWith("h=")) {
console.error("Skipping loading", fullPath, mappingValue);
return callback();
}
// Get target URL
const iurl = "gameasync/" + mappingValue;
// Get path and filename
const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
// Delete original file if existent
try {
FS.unlink(path + "/" + filename);
} catch (err) {}
// Get the new file
getLazyAsset(iurl, filename, () => {
FS.createPreloadedFile(path, filename, iurl, true, true, function() {
window.fileAsyncCache[fullPath] = 1;
if (window.setNotBusy) window.setNotBusy();
if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
callback();
}, console.error);
});
}

View File

@ -4,49 +4,7 @@
EM_JS(void, load_file_async_js, (const char* fullPathC), { EM_JS(void, load_file_async_js, (const char* fullPathC), {
Asyncify.handleSleep(function(wakeUp) { Asyncify.handleSleep(function(wakeUp) {
// Get argument window.loadFileAsync(UTF8ToString(fullPathC), wakeUp);
const fullPath = UTF8ToString(fullPathC);
// Make cache object
if (!window.fileAsyncCache) window.fileAsyncCache = {};
// Check if already loaded
if (window.fileAsyncCache.hasOwnProperty(fullPath)) return wakeUp();
// Show spinner
if (window.setBusy) window.setBusy();
// Get mapping key
const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\\\.[^/.]+$"), "");
const mappingValue = mapping[mappingKey];
// Check if this is a folder
if (!mappingValue || mappingValue.endsWith("h=")) {
console.error("Skipping loading", fullPath, mappingValue);
return wakeUp();
}
// Get target URL
const iurl = "gameasync/" + mappingValue;
// Get path and filename
const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
// Delete original file if existent
try {
FS.unlink(path + "/" + filename);
} catch (err) {}
// Get the new file
getLazyAsset(iurl, filename, () => {
FS.createPreloadedFile(path, filename, iurl, true, true, function() {
window.fileAsyncCache[fullPath] = 1;
if (window.setNotBusy) window.setNotBusy();
if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
wakeUp();
}, console.error);
});
}); });
}); });