WindowVX: Initialize all dirty flags and connect tmp tone
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@ -238,6 +238,11 @@ struct WindowVXPrivate
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contentsOpacity(255),
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openness(255),
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tone(&tmp.tone),
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ctrlVertDirty(false),
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ctrlVertArrayDirty(false),
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clipRectDirty(false),
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cursorVertDirty(false),
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cursorVertArrayDirty(false),
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pauseAlphaIdx(0),
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pauseQuadIdx(0),
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cursorAlphaIdx(0)
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@ -246,16 +251,23 @@ struct WindowVXPrivate
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ctrlVert.resize(4 + 1);
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pauseVert = &ctrlVert.vertices[4*4];
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base.vertDirty = true;
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base.texSizeDirty = true;
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base.texDirty = true;
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ctrlVertDirty = true;
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clipRectDirty = true;
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base.vertDirty = false;
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base.texSizeDirty = false;
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base.texDirty = false;
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if (w > 0 || h > 0)
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{
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base.vertDirty = true;
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base.texSizeDirty = true;
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clipRectDirty = true;
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ctrlVertDirty = true;
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}
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prepareCon = shState->prepareDraw.connect
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(sigc::mem_fun(this, &WindowVXPrivate::prepare));
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refreshCursorRectCon();
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refreshToneCon();
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updateBaseQuad();
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}
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