Changed default binds and the button descriptions.
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160bfc0702
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1ff7a6cc47
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@ -80,7 +80,6 @@ static const KbBindingData defaultKbBindings[] =
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{ SDL_SCANCODE_SPACE, Input::C },
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{ SDL_SCANCODE_RETURN, Input::C },
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{ SDL_SCANCODE_ESCAPE, Input::B },
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{ SDL_SCANCODE_KP_0, Input::B },
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{ SDL_SCANCODE_LSHIFT, Input::A },
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{ SDL_SCANCODE_X, Input::B },
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{ SDL_SCANCODE_D, Input::Z },
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@ -114,11 +113,13 @@ static const GcBindingData defaultGcBindings[] =
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{ SDL_CONTROLLER_BUTTON_DPAD_UP, Input::Up },
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{ SDL_CONTROLLER_BUTTON_DPAD_DOWN, Input::Down },
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{ SDL_CONTROLLER_BUTTON_A, Input::C },
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{ SDL_CONTROLLER_BUTTON_A, Input::Y },
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{ SDL_CONTROLLER_BUTTON_B, Input::B },
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{ SDL_CONTROLLER_BUTTON_START, Input::A },
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{ SDL_CONTROLLER_BUTTON_B, Input::Z },
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{ SDL_CONTROLLER_BUTTON_START, Input::B },
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{ SDL_CONTROLLER_BUTTON_X, Input::X },
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{ SDL_CONTROLLER_BUTTON_Y, Input::Y },
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{ SDL_CONTROLLER_BUTTON_BACK, Input::Z },
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{ SDL_CONTROLLER_BUTTON_Y, Input::R },
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{ SDL_CONTROLLER_BUTTON_BACK, Input::A },
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{ SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Input::L },
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{ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Input::R }
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};
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@ -127,14 +128,16 @@ static elementsN(defaultGcBindings);
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static const JsBindingData defaultJsBindings[] =
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{
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{ 0, Input::A },
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{ 6, Input::A },
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{ 7, Input::B },
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{ 1, Input::B },
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{ 2, Input::C },
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{ 3, Input::X },
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{ 4, Input::Y },
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{ 5, Input::Z },
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{ 6, Input::L },
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{ 7, Input::R }
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{ 0, Input::C },
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{ 2, Input::X },
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{ 0, Input::Y },
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{ 1, Input::Z },
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{ 4, Input::L },
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{ 3, Input::R },
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{ 5, Input::R }
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};
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static elementsN(defaultJsBindings);
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@ -37,7 +37,7 @@
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#include <algorithm>
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#include <assert.h>
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const Vec2i winSize(540, 356);
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const Vec2i winSize(740, 356);
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const uint8_t cBgNorm = 50;
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const uint8_t cBgDark = 20;
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@ -54,25 +54,25 @@ static bool pointInRect(const SDL_Rect &r, int x, int y)
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typedef SettingsMenuPrivate SMP;
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#define BTN_STRING(btn) { Input:: btn, #btn }
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#define BTN_STRING(btn,desc) { Input:: btn, #desc }
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struct VButton
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{
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Input::ButtonCode code;
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const char *str;
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} static const vButtons[] =
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{
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BTN_STRING(Up),
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BTN_STRING(Down),
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BTN_STRING(L),
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BTN_STRING(Left),
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BTN_STRING(Right),
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BTN_STRING(R),
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BTN_STRING(A),
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BTN_STRING(B),
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BTN_STRING(C),
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BTN_STRING(X),
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BTN_STRING(Y),
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BTN_STRING(Z)
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BTN_STRING(Up,Up),
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BTN_STRING(Down,Down),
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BTN_STRING(L,L),
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BTN_STRING(Left,Left),
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BTN_STRING(Right,Right),
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BTN_STRING(R,W-Atk),
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BTN_STRING(A,Dismount),
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BTN_STRING(B,Cancel),
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BTN_STRING(C,Confirm),
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BTN_STRING(X,A-Atk),
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BTN_STRING(Y,S-Atk),
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BTN_STRING(Z,D-Atk)
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};
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static elementsN(vButtons);
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